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Old 08-28-2008   #141
sag_ich_nicht
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Default Re: ERROR: Memory allocation error: Block too big. Count: Infinite

Quote:
Originally Posted by Jerry
It is a clear indicator that the code that calls lua at this point is buggy. As you can see, these errors occur in SetScript() or SetAttribute(), further proof that the bug is not at all in lua code, but in the C wrapping code.

I have never encountered this bug myself. It's quite possible that Blizzard never did either, and thus can't correct it.
Uhm, yeah. Except I sent Zootfizzle a crash dump from such a crash. See my post above. Maybe you could report this on the official forums. Maybe Slouken will hear more of it than Zootfizzle will.
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Old 09-04-2008   #142
Awwe
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Default Re: ERROR: Memory allocation error: Block too big. Count: Infinite

Cowtip seemed to be it for me as well. I recently replaced it with tiptac and haven't had this error since. We're doing a near-full clear of BT later this week so hopefully that'll be a long enough test for it.
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Old 09-04-2008   #143
quzzap
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Default Re: ERROR: Memory allocation error: Block too big. Count: Infinite

After rewriting my whole tooltip i started crashing again around ~100mb, disabled cowtip, no problem, so i think there's something wrong with dogtags. the default settings cowtip worked for me, no crashes.
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Old 09-04-2008   #144
jerry
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Default Re: ERROR: Memory allocation error: Block too big. Count: Infinite

Quote:
Originally Posted by sag_ich_nicht
Uhm, yeah. Except I sent Zootfizzle a crash dump from such a crash. See my post above. Maybe you could report this on the official forums. Maybe Slouken will hear more of it than Zootfizzle will.
I don't have access to the US forums. BTW, unless someone experiences this in the latest beta, there's no real point in doing so. Basically, the current client is broken, and dogtag or whatever just shows that its buggy. You may hope that the beta client does not have this bug anymore. Unless you experience it in the beta client, I'm not sure it will be investigated.
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Old 09-04-2008   #145
HunterZ
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Default Re: ERROR: Memory allocation error: Block too big. Count: Infinite

Quote:
Originally Posted by Jerry
I don't have access to the US forums. BTW, unless someone experiences this in the latest beta, there's no real point in doing so. Basically, the current client is broken, and dogtag or whatever just shows that its buggy. You may hope that the beta client does not have this bug anymore. Unless you experience it in the beta client, I'm not sure it will be investigated.
Which is why I was asking in reply #136 if anyone has seen this in beta.
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Old 09-05-2008   #146
astaldo2
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Default Re: ERROR: Memory allocation error: Block too big. Count: Infinite

I have seen this in beta in the sense that I made it happen myself while updating Talent Planner by TheGabbert.

Sadly it was during some intermediate version before I actually finished updating the addon and I don't have that "broken" code.

But it IS possible to get the error from addons on wow 3.x.
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Old 10-11-2008   #147
sylvanaar
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Default Re: ERROR: Memory allocation error: Block too big. Count: Infinite

I just created the error on beta. this code did it.


Code:
 
module.OnModuleEnable = function(...) 
   module:OnModuleEnable(...)
   WIM.RegisterWidgetTrigger("chat_display", "whisper,chat,w2w,demo", "OnHyperlinkClick", function(...) module:ChatFrame_OnHyperlinkShow(...) end);
end
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Old 10-11-2008   #148
Arrowmaster
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Default Re: ERROR: Memory allocation error: Block too big. Count: Infinite

How did that not lockup your client?
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Old 10-21-2008   #149
sylvanaar
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Default Re: ERROR: Memory allocation error: Block too big. Count: Infinite

Quote:
Originally Posted by Arrowmaster View Post
How did that not lockup your client?
Its not calling itself in a endless loop if that is what you are asking. The inner call to module:OnModuleEnable doesnt call into the outer closure. (I think)

obviously the following corrected code works:

Code:
 
 local orgOME = module.OnModuleEnable
 function module:OnModuleEnable(...) 
   orgOME(self, ...)
   if WIM then
     WIM.RegisterWidgetTrigger("chat_display", "whisper,chat,w2w,demo", "OnHyperlinkClick", function(...) self:ChatFrame_OnHyperlinkShow(...) end);
   end
 end

Last edited by sylvanaar; 10-21-2008 at 05:27 PM.
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Old 11-03-2008   #150
X-buZZ
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Default Re: ERROR: Memory allocation error: Block too big. Count: Infinite

Does that mean that WIM is causing the memory issue?
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