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#1 |
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Junior Member
Join Date: Jun 2006
Location: Massachusetts
Posts: 69
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Hello everyone, this is the discussion thread for Deus Vox Encounters (DXE).
In short, DXE is a boss encounter mod. Short Features List
You can find more info about it on the project page. Project: http://www.wowace.com/addons/deus-vox-encounters/ Curse: http://wow.curse.com/downloads/wow-a...ncounters.aspx Localizatons: http://www.wowace.com/addons/deus-vo.../localization/ Tickets: http://www.wowace.com/addons/deus-vo...nters/tickets/ Enjoy! ![]() Last edited by Kollektiv; 08-14-2009 at 04:19 AM. |
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#2 |
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Junior Member
Join Date: Sep 2008
Posts: 59
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I just tried this boss mod yesterday and it looks marvelous. I am not in any doubt new encounters will pop up soon. However, the only thing that prevents me to extensively test this addon through our raiding is the lack of range check with the ability to define number of yards which it is to check.
Is there any chance this feature will be implemented, OR, would you recommend some standalone addon which does this kind of funcionality? The one implemented in DBM for instance. Thank you. |
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#3 |
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Junior Member
Join Date: Jun 2006
Location: Massachusetts
Posts: 69
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Yes, I'll implement a window for range check, very soon. I'll make it let you select 10, 11, 18, or 28 yards and maybe have some animations to notify you, instead of being in a static location.
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#4 |
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Junior Member
Join Date: Jun 2007
Posts: 54
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Hello,
Would you be interested in using LibRangeCheck for the range checking module? It has quite accurate range estimates (5,8,10,15,20,25,30,35,40,45,60 and 80 yards, plus some class/talent specific ranges (like 33/36yd for mages with arctic reach, etc). I don't know what type of check you need, the current API provides only a getRange() call that returns the minum and maximum ranges, but it probably does more work then necessary. If you tell me what is needed (like, isInRange(30), or isWithin(20, 30), etc), I can add those to the lib if those versions would result in faster checks. cheers, mitch |
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#5 |
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Never give up!
Join Date: Nov 2005
Location: Scotland, UK
Posts: 2,529
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Looks promising, you should add some screenshots to your addon page.
Using a lib for something as simple and rarely used as range checking..? Much better off keeping it an unloaded LoD module.
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#6 | |
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Junior Member
Join Date: Jun 2007
Posts: 54
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Quote:
cheers, mitch ps: LibRangeCheck is LoD, so the range-checking part could stay LoD independent of whether it's done in the mod or done using a lib. |
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#7 |
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Full Member
Join Date: Sep 2008
Posts: 212
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I've been using this for a while now with BigWigs, it's very nice. Possibly bar fill direction options (right/left) could be nice.
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#8 |
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Junior Member
Join Date: Jun 2006
Location: Massachusetts
Posts: 69
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mitch0: I'm only going to have around 3 ranges, using CheckProximity and IsItemInRange, so the lib would be a bit overkill. I think any check over 20 yards is unnecessary so I won't include it. The only fight in Wrath where you actually need precise range checking is on Thorim, to avoid bouncing chain lightning. A lot of the alerts that show in the mod already do proximity checks before they fire. (Vezax's shadow crash, Freya's nature's fury)
santavarice: I added the fill direction option to the latest alpha |
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#9 |
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Junior Member
Join Date: Sep 2008
Posts: 59
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Thx for implementing this feature. Apart from that, everything seems marvelous so far.
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#10 |
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Member
Join Date: Jul 2007
Posts: 13
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Kollektiv, as I stated in the comments, I really would appreciate an extra anchor for those warnings (shadow cash announce,guardian swarm etc.).
Atm I have only 2 anchors for the small and big bars, and the arrow anchor(and some download/upload anchor, don't know what's that for). |
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