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Old 10-22-2009   #231
OrionShock
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Default Re: Guild Crafts ~~Stable Beta now~~

No tooltip caching. It's been my experience so far that once a tooltip is cached client side it immediately shows up. So using LibGratuity i open the tooltip and then search it in the next line. As for searching, just enable color blind mode and add the item rarity to the search box. Any tooltip search that has all the elements (space seperated) in the tooltip are shown. IE: "epic red" shows all epic gems that fit a red socket as well as epic metas that require a red socket.
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Old 10-23-2009   #232
Torhal
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Default Re: Guild Crafts ~~Stable Beta now~~

Quote:
Originally Posted by OrionShock View Post
So using LibGratuity <snip>
It was right about there that my head exploded.
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Old 10-23-2009   #233
OrionShock
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Default Re: Guild Crafts ~~Stable Beta now~~

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Originally Posted by Torhal View Post
It was right about there that my head exploded.
There is nothing wrong with LibGratuity. It's a rather small and specific tooltip scanning Lib. I've looked into doing an internal implementation, but found myself replicating 2/3rds of the code and decieded to just keep it. :P
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Old 10-23-2009   #234
Torhal
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Default Re: Guild Crafts ~~Stable Beta now~~

Then your use-case is warranted. I've mostly seen it used in AddOns that simply want to grab the NPC "affiliation" from its tooltip, which doesn't require an entire library to do.
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