Go Back   WowAce Forums > Official Addon Threads > Unit Frames
Unit Frames ag_UnitFrames, Grid, Pitbull, X-Perl, etc., and modules

Reply
 
Thread Tools
Old 3 Weeks Ago   #1361
EllissDee
Newbie
 
Join Date: Jul 2007
Posts: 6
Default Re: PitBull 4.0

I'm a long-time Pitbull user that recently has been seduced by Shadowed Unit Frames b/c of one small feature: the AuraTracker addon. It makes the portrait/class icon change to the icon of important buffs/debuffs, mainly for PvP, such as Polymorph, Stuns, SIlences, Bubble, etc. It acts just like the portrait icons on Gladius. Is there any way to replicate this in Pitbull?
EllissDee is offline   Reply With Quote
Old 3 Weeks Ago   #1362
Telal
Member
 
Join Date: Feb 2006
Posts: 20
Default Re: PitBull 4.0

I know it's possible in pitbull 4.0 to make group windows that look like grid.

However, is it also possible to set up "raid" groups for 10,15,25,40 have them look/behave like grid, adn have their own screen location and behavior?

Meaning for 5,10,15,25 I'd like them in one place, with 5,10,15 groups horizontal, then for 25 in the same place but swap the groups to veritical.

Then for 40 man, move the raid windows to a completely different location?

EDIT:
Also, If i wanted to "export" my layouts to my wifes pc, is it a simple as copying the pitbull addon and related files (IE: C:\users\public\games\world of warcraft\wtf\account\<Account name>\SavedVariables\pitbull4.lua) ?

Last edited by Telal; 3 Weeks Ago at 03:02 PM.
Telal is offline   Reply With Quote
Old 3 Weeks Ago   #1363
Shefki
Senior Member
 
Join Date: Feb 2007
Posts: 451
Default Re: PitBull 4.0

Quote:
Originally Posted by Telal View Post
I know it's possible in pitbull 4.0 to make group windows that look like grid.

However, is it also possible to set up "raid" groups for 10,15,25,40 have them look/behave like grid, adn have their own screen location and behavior?

Meaning for 5,10,15,25 I'd like them in one place, with 5,10,15 groups horizontal, then for 25 in the same place but swap the groups to veritical.

Then for 40 man, move the raid windows to a completely different location?
You can make as many groups as you want and then just choose when they show on the filtering tab. So you can have a separate setup for every last one of those if you want.

Quote:
EDIT:
Also, If i wanted to "export" my layouts to my wifes pc, is it a simple as copying the pitbull addon and related files (IE: C:\users\public\games\world of warcraft\wtf\account\<Account name>\SavedVariables\pitbull4.lua) ?
Yup.
Shefki is offline   Reply With Quote
Old 2 Weeks Ago   #1364
shiin2
Member
 
Join Date: Sep 2008
Posts: 16
Default Re: PitBull 4.0

I've done a little hack to Pitbull4_Aura/Layout.lua that I find quite useful. Maybe others think so to and are able to properly include it into the layout options instead of hard coding this layout.

So, what does my addition do? It anchors the debuffs behind the buffs. To understand this layout, let me explain my setup: For my party or raid members, I display a long line of filtered buffs after each unit frame (unit frames are just as high as the buffs). And with this hack the debuffs are attached at the end of the buffs and thus their position can grow/shrink to the right/left with changing number of buffs instead of being fixed to a certain x offset (the other way round, debuffs before buffs is probably better, but I haven't coded this yet).

To accomplish this, I added at the end of Pitbull4_Aura:LayoutAuras:

Code:
    local buff_list = frame.aura_buffs
    local debuff_list =    frame.aura_debuffs

    if #buff_list > 0 and #debuff_list > 0 then    
        debuff_list[1]:ClearAllPoints();        
        debuff_list[1]:SetPoint("TOPLEFT", buff_list[#buff_list], "TOPRIGHT",16,0);        
        for i=2, #debuff_list do
            debuff_list[i]:ClearAllPoints();        
            debuff_list[i]:SetPoint("TOPLEFT", debuff_list[i-1], "TOPRIGHT",0,0);
        end
    end
shiin2 is offline   Reply With Quote
Old 2 Weeks Ago   #1365
Kerecha
Legendary Member
 
Kerecha's Avatar
 
Join Date: Feb 2006
Location: Sweden
Posts: 2,088
Default Re: PitBull 4.0

Quote:
Originally Posted by shiin2 View Post
I've done a little hack to Pitbull4_Aura/Layout.lua that I find quite useful. Maybe others think so to and are able to properly include it into the layout options instead of hard coding this layout.

So, what does my addition do? It anchors the debuffs behind the buffs. To understand this layout, let me explain my setup: For my party or raid members, I display a long line of filtered buffs after each unit frame (unit frames are just as high as the buffs). And with this hack the debuffs are attached at the end of the buffs and thus their position can grow/shrink to the right/left with changing number of buffs instead of being fixed to a certain x offset (the other way round, debuffs before buffs is probably better, but I haven't coded this yet).

To accomplish this, I added at the end of Pitbull4_Aura:LayoutAuras:

Code:
    local buff_list = frame.aura_buffs
    local debuff_list =    frame.aura_debuffs

    if #buff_list > 0 and #debuff_list > 0 then    
        debuff_list[1]:ClearAllPoints();        
        debuff_list[1]:SetPoint("TOPLEFT", buff_list[#buff_list], "TOPRIGHT",16,0);        
        for i=2, #debuff_list do
            debuff_list[i]:ClearAllPoints();        
            debuff_list[i]:SetPoint("TOPLEFT", debuff_list[i-1], "TOPRIGHT",0,0);
        end
    end
im guessing thats what i need to be able to show buffs and debuffs on the same row in my raidlayout (same style with height being the same as the icon size)
__________________
*The face of the Angel hides the soul of the Demon*

Probably got caught in DPS kit as usual.
*Anonymity is an eternal Bliss, By name our soul forever bound*
*Normal is Boring*

Kerecha is offline   Reply With Quote
Old 2 Weeks Ago   #1366
shiin2
Member
 
Join Date: Sep 2008
Posts: 16
Default Re: PitBull 4.0

Exactly, just append it at the end of Pitbull4_Aura:LayoutAuras(). As said before, it's just a crude hack that fixes your debuffs into place on a straight line right after your last shown buff with no further positioning options. You still have to provide correct icon sizes, number of auras to display and the correct position your buffs. Sort order and filtering of the debuffs are retained.

I tested it with the Solo and Party config modes of Pitbull but not "in action".
shiin2 is offline   Reply With Quote
Old 2 Weeks Ago   #1367
Kerecha
Legendary Member
 
Kerecha's Avatar
 
Join Date: Feb 2006
Location: Sweden
Posts: 2,088
Default Re: PitBull 4.0

Quote:
Originally Posted by shiin2 View Post
Exactly, just append it at the end of Pitbull4_Aura:LayoutAuras(). As said before, it's just a crude hack that fixes your debuffs into place on a straight line right after your last shown buff with no further positioning options. You still have to provide correct icon sizes, number of auras to display and the correct position your buffs. Sort order and filtering of the debuffs are retained.

I tested it with the Solo and Party config modes of Pitbull but not "in action".
Ill give it some testing later, 5min before ToGC is a bad time to play with the UI
__________________
*The face of the Angel hides the soul of the Demon*

Probably got caught in DPS kit as usual.
*Anonymity is an eternal Bliss, By name our soul forever bound*
*Normal is Boring*

Kerecha is offline   Reply With Quote
Old 2 Weeks Ago   #1368
jahf
Newbie
 
Join Date: Mar 2009
Posts: 3
Default Re: PitBull 4.0

Apologies if asked and answered but at 137 pages ... hard to tell.

I've got Pitbull4 and Castbars both installed. I need my Castbars to show on top of Pitbull. They do for 1 castbar (player castbar showing over player Pitbull unit). But another one is buried under the Pitbull frame (target castbar under Pitbull target unit).

Is there a way to tell Pitbull to change the display order? I asked if Castbars can force itself up in the strata but the response (see the Curse page for Castbars for the comments) was to try to do it with Pitbull instead.
jahf is offline   Reply With Quote
Old 2 Weeks Ago   #1369
Kerecha
Legendary Member
 
Kerecha's Avatar
 
Join Date: Feb 2006
Location: Sweden
Posts: 2,088
Default Re: PitBull 4.0

Quote:
Originally Posted by jahf View Post
Apologies if asked and answered but at 137 pages ... hard to tell.

I've got Pitbull4 and Castbars both installed. I need my Castbars to show on top of Pitbull. They do for 1 castbar (player castbar showing over player Pitbull unit). But another one is buried under the Pitbull frame (target castbar under Pitbull target unit).

Is there a way to tell Pitbull to change the display order? I asked if Castbars can force itself up in the strata but the response (see the Curse page for Castbars for the comments) was to try to do it with Pitbull instead.

Can't you just use pitbulls castbar?
__________________
*The face of the Angel hides the soul of the Demon*

Probably got caught in DPS kit as usual.
*Anonymity is an eternal Bliss, By name our soul forever bound*
*Normal is Boring*

Kerecha is offline   Reply With Quote
Old 2 Weeks Ago   #1370
jahf
Newbie
 
Join Date: Mar 2009
Posts: 3
Default Re: PitBull 4.0

I can, I like Castbars better with the UI I put together.
jahf is offline   Reply With Quote
Reply

Tags
luatexts, pitbull, pitbull4, unit frames


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 08:52 AM.