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#1371 |
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Senior Member
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Yeah, the built-in Pitbull castbars are nice, but they are just inflexible enough to make me search for another solution. My main issue with the Pitbull ones is the shuffling that is caused when the castbar appears. But if you have it turned on all the time (no auto-hide) then it just sits there sucking up screen real estate for absolutely no purpose. For a while I treated the inactive castbar as something of a blank bar and I put a few texts there, but I ended up ditching it.
I'm using Castbars too now and I'm having the same problem. The layout I'd love to have involves the castbars occupying the same space as my unitframes (or maybe just my powerbar) and just being drawn over the top whenever a cast is happening. But the strata levels between Pitbull and Castbars isn't distinct enough and the unitframe is often drawn over the top. There are a bunch of related tickets if you guys wanted to show support with votes / comments: - 504: option to change strata - 613: possible solution to transient bar ugliness (superimpose) - 351: castbars separate from unitframes - 398: hide bars on cast |
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#1372 |
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Member
Join Date: Sep 2008
Posts: 14
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The time has come where I get the urge to attempt to make my own UI. Im trying to get my Pitbull player frame to look something like this....
.......100/100[ ](The skewed [ ]'s represent vertical power/health bars) What's the best way to arrange my power/health text like that? There's an option to switch x2 texts in the same position from left to right, dont see an option for switch from top to bottom. In older versions of Pitbull I could do it by creating 1 text and just squish x2 dogtags for power and health together, my attempts to do the same with Lua texts have not gone well. local max = MaxPower(unit) if max > 0 then return "%s/%s",Power(unit),max end local s = Status(unit) if s then return s end local cur, max = HP(unit), MaxHP(unit) return "%s/%s || %s%%",Short(cur,true),Short(max,true),Percent(cur, max) Just shows my power, removing the end in the middle returns an error. So knowledgeable UI types how would u do it? Just going back to using dogtags (if thats still possible) would be an option too I guess |
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#1373 |
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Member
Join Date: Feb 2006
Posts: 20
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I've been working on something with pitbull now for about a week and I'm stumped.
I'm a MT in my guild, and I'm trying to get Pitbull to show "stacks" of debuffs on the ToT windows (so that I can taunt off when it is my time), debuffs show, but I can only get "time remaining" to show. Can anyone assist? |
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#1374 | |
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Legendary Member
Join Date: Feb 2006
Location: Sweden
Posts: 2,086
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Quote:
Afaik there is no setting to control that, it always shows stacks.
__________________
*The face of the Angel hides the soul of the Demon*
![]() Probably got caught in DPS kit as usual. *Anonymity is an eternal Bliss, By name our soul forever bound* *Normal is Boring* |
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#1375 |
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Senior Member
Join Date: Jul 2007
Posts: 298
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Actually there is. Go to your layout for your frames, go to the Aura tab, then Texts, then select the various "counts" in the dropdown list.
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#1376 | |
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Legendary Member
Join Date: Feb 2006
Location: Sweden
Posts: 2,086
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Quote:
Odd mine's not enabled and i see the stacks... must have some other addon doing it then...
__________________
*The face of the Angel hides the soul of the Demon*
![]() Probably got caught in DPS kit as usual. *Anonymity is an eternal Bliss, By name our soul forever bound* *Normal is Boring* |
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#1377 |
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Newbie
Join Date: Sep 2008
Posts: 1
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I'm trying to figure out a specific layout for my unit frames. I'm trying to place a blank bar above my other bars and portrait for a place for name / class / level texts, sort of like what you find in Xperl. I've gotten a bar placed, but it won't go into the position I want. I'm trying for the following:
------------------------------- Name, Class, Level ------------------------------- .............. Health . Portrait . ---------------- .............. Mana .............. ---------------- .............. Cast ------------------------------- but the closest I can manage is this: ------------------------------- .............. Name, Class, Level .............. ---------------- .............. Health . Portrait . ---------------- .............. Mana .............. ---------------- .............. Cast ------------------------------- Last edited by dragoron; 2 Weeks Ago at 06:54 AM. |
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#1378 | |
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Legendary Member
Join Date: Feb 2006
Location: Sweden
Posts: 2,086
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Quote:
__________________
*The face of the Angel hides the soul of the Demon*
![]() Probably got caught in DPS kit as usual. *Anonymity is an eternal Bliss, By name our soul forever bound* *Normal is Boring* |
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#1379 | |
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Newbie
Join Date: Feb 2009
Posts: 2
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Quote:
Code:
local s = Status(unit) if s then return s end local curp,maxp,curh,maxh = Power(unit),MaxPower(unit),HP(unit),MaxHP(unit) return "%s/%s\n%s/%s", curp,maxp,Short(curh),Short(maxh) ![]() |
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#1380 |
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Member
Join Date: Jun 2009
Posts: 13
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Is there any way of making the HP-text change colour depending on the amount of HP?
Like 100% = green, 50% = yellow, 10% yellow? ._. |
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| Tags |
| luatexts, pitbull, pitbull4, unit frames |
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