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Old 02-14-2010   #1581
zerbe
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Default Re: Quartz: Modular Casting Bar

I think I might have found a bug, when unchecking show icon, it greys out the show shield option, but it doesnt hide the shield. Checking show icon will then allow you to uncheck show shield and then you can uncheck show icon to get them both hidden.
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Old 02-14-2010   #1582
Nevcairiel
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Default Re: Quartz: Modular Casting Bar

I refactored big parts of Quartz today to make the code base more manageable. About 3000 lines of code went out the door due to evil code duplication.

However, such changes can always break something, so please report if something isnt working anymore!
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Old 02-14-2010   #1583
Nevcairiel
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Default Re: Quartz: Modular Casting Bar

On the InFlight support issue, well i checked it out, and it seems impossible to support InFlight, because it hides the data i need completly in local variables. I simply can't access it. If you want InFlight support back, contact the InFlight author and ask for a simple function to access the flight data from outside.
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Old 02-14-2010   #1584
schizo
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Default Re: Quartz: Modular Casting Bar

Nev,

I posted this in the support ticket for inflight as well, but thought I'd drop it here as well-- any thoughts on supporting handynotes_flightmasters? Everybody uses mapster and handynotes these days, so it would allow us to remove an addon from our list, a pretty big win.

http://www.wowace.com/addons/handy-n...light-masters/
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Old 02-14-2010   #1585
Nevcairiel
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Default Re: Quartz: Modular Casting Bar

HandyNotes_FlightMasters doesnt have the length of the flights. It just knows where you can fly to, not more.
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Old 02-15-2010   #1586
gamemaster128
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Default Re: Quartz: Modular Casting Bar

In your newest release where you removed support for InFlight, did you you make any other changes to the flight time code? Using FlightMap, I just took a flight from Feralas to Orgrimmar and it says "2:54 / 380.7" on the cast bar. The 380.7 wasn't converted to 6:21.

EDIT:
It is happening on all spell casts as well.

Last edited by gamemaster128; 02-15-2010 at 04:57 AM.
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Old 02-15-2010   #1587
Nevcairiel
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Default Re: Quartz: Modular Casting Bar

What other spell casts greater then 60 seconds are there?
Anyway, i adjusted the logic to convert stuff to the minute notation again.
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Old 02-15-2010   #1588
Peoii
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Default Re: Quartz: Modular Casting Bar

Quote:
Originally Posted by Nevcairiel View Post
What other spell casts greater then 60 seconds are there?
Anyway, i adjusted the logic to convert stuff to the minute notation again.

Summoning stones are > 60 seconds
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Old 02-15-2010   #1589
duhwhat
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Default Re: Quartz: Modular Casting Bar

Hi, just wanted to report that the GCD spark still misbehaves for DKs. It's difficult to find a pattern to this behavior, but things that seem to be consistent include:

GCD for death coil does not fire if used when all runes are on cooldown.

Frost/Unholy rune strikes tend to not fire the GCD.

Probably the best way to tease this out would be for someone to fraps their rotation at a training dummy to be able to see in slow-mo what is happening.
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Old 02-16-2010   #1590
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Default Re: Quartz: Modular Casting Bar

That DK thing is weird. I'll try to look at it on my DK.

I may already know why. On DKs the spell cooldown is actually used to show rune cooldowns, which in itself is a nice feature, but it also means it doesnt show the global cooldown if all runes of a type are on cooldown.

Wonder if i can fix that sanely.
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