|
||||||
| General AddOns Authors, post your release ready addons here to get feedback or just to let everyone know about it. | ||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Junior Member
Join Date: Jun 2009
Posts: 75
|
![]() Project page: http://www.wowace.com/addons/platebuffs/ PlateBuffs displays player's buffs/debuffs above their nameplate. It works with the default nameplates and should work with Aloft and TidyPlates. |
|
|
|
|
|
#2 |
|
Member
Join Date: Oct 2007
Posts: 38
|
Interesting addon. Any plans to add a filter for stealable/purgeable buffs? or rABS/BF support?
|
|
|
|
|
|
#3 |
|
Junior Member
Join Date: Jun 2009
Posts: 75
|
Yeah gonna add custom buff options like to always show, never show, icon size, watch combatlog for. ect.
|
|
|
|
|
|
#4 |
|
Legendary Member
Join Date: Dec 2006
Posts: 2,321
|
Packaging issue : the TOC file doesn't list Ace3 and LibNameplate-1.0 as OptionalDeps. You should either disable no-lib version or add the dependencies.
Edit: I have some issue with anchoring, sometimes the buff are anchor to "top left" instead of "top" and I couldn't change Y offset. And I would like an option to show the cooldown model (and/or to have the icon flashing when time is less than 3 seconds).
__________________
Author of Inline Aura, AdiBags, Squire2 and several other addons. Each time you hit your "copy" command with a block of code, think about a way to refactor it so it did what you want without using the "paste" command. Last edited by Adirelle; 03-16-2010 at 10:13 PM. |
|
|
|
|
|
#5 |
|
Junior Member
Join Date: Jun 2009
Posts: 75
|
Packaging issue : the TOC file doesn't list Ace3 and LibNameplate-1.0 as OptionalDeps. You should either disable no-lib version or add the dependencies.
Added the dependencies. I have some issue with anchoring, sometimes the buff are anchor to "top left" instead of "top" and I couldn't change Y offset. If you enable Show Bar Background, is the whole bar off to the left of the plate? I'm not sure about the Y offset problem. And I would like an option to show the cooldown model (and/or to have the icon flashing when time is less than 3 seconds). I had a cooldown overlay on the frames but decided to remove it because it would disappear when the frame it's on moves. So you'd only see itwa if when your camera and the nameplate were perfectly still. So instead I added the cooldown text and coloured it red/green. I'll add a option to change when a frame beings flashing. Right now it's only below 20% timeleft, but not if there's 60+ seconds left. |
|
|
|
|
|
#6 | |||
|
Legendary Member
Join Date: Dec 2006
Posts: 2,321
|
Quote:
Quote:
Quote:
Code:
if self.alphaUp == true then self:SetAlpha(alpha+0.2) else self:SetAlpha(alpha-0.2) end Code:
-- The following code makes alpha going between 0.2 et 1 alpha with an 1-second period. local f = GetTime() % 1 if f > 0.5 then f = 1 - f end self:SetAlpha(0.2 + 0.16 * f)
__________________
Author of Inline Aura, AdiBags, Squire2 and several other addons. Each time you hit your "copy" command with a block of code, think about a way to refactor it so it did what you want without using the "paste" command. Last edited by Adirelle; 03-16-2010 at 11:59 PM. |
|||
|
|
|
|
|
#7 |
|
Legendary Member
Join Date: Dec 2006
Posts: 2,321
|
Got lots of these this morning with r28: http://paste.wowace.com/spenydkg8ha0tvc2/
__________________
Author of Inline Aura, AdiBags, Squire2 and several other addons. Each time you hit your "copy" command with a block of code, think about a way to refactor it so it did what you want without using the "paste" command. |
|
|
|
|
|
#8 |
|
Junior Member
Join Date: Jun 2009
Posts: 75
|
sorry about that.
|
|
|
|
|
|
#9 |
|
Junior Member
Join Date: Nov 2007
Posts: 51
|
I just stumbled upon this addon, when I was searching for a nameplate addon to help me keep track of Living Bomb on multiple targets.
So far it seems to work great and I thought I would say: Thank you for making this addon. I have one question though. I´m using Skinner to skin some addons and the default UI. Before Platebuffs, I was not using any nameplate addon and just had Skinner doing its thing. However when I enable Platebuffs, nameplates are reverted to the default Blizzard ones. Is this suppose to happen or a bug? |
|
|
|
|
|
#10 |
|
Junior Member
Join Date: Jun 2009
Posts: 75
|
Looks like Skinner only modifies nameplates if it has 2 children frames (healthbar and castbar). PlateBuffs adds frames to nameplates which increases the number of children it has. Skinner then sees the nameplate has more then 2 children and ignores it.
|
|
|
|
![]() |
| Tags |
| buff, dot, nameplate |
«
Previous Thread
|
Next Thread
»
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
All times are GMT. The time now is 07:00 AM.
WowAce Forums







