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#3091 |
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Newbie
Join Date: Feb 2009
Posts: 1
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about recountguessedabsorb.
two question. 1# twin shield, i suppose adding the eight spellid of the different shields would show them more or less properly on the guessedabsorb page? 2# druid savage roar, again adding the spellid to the lua should do it, here my question is would it be calculated right? because *often* when multitanking a SINGLE shield absorb it's damage from MULTIPLE sources, IE if i have a savage defense that absors, say, 1500 damage and in a timeframe of 0.1seconds i receive 4 attacks, each of these will be reduced by 1500, whereas "by tooltip" i should have absorbed only 1500 from the very first one. |
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#3092 |
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Member
Join Date: Jan 2008
Posts: 10
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Shields are relitively easy
[65874] = 175000, [65858] = 175000, [67257] = 300000, [67260] = 300000, [67256] = 700000, [67259] = 700000, [67261] = 1200000, [67258] = 1200000, then watch events SWING_MISSED, RANGE_MISSED, SPELL_MISSED, SPELL_PERIODIC_MISSED in combat log, subtrack damage from known shield HP (based on spellid chart above). should be able to fairly accurately measure shield dps, and even show in recount who did x damage to shield. I think personally recount should put in a little hack that shows the shield as a mob, that way i can spam "shield took damage from who" in raid and see who's not pulling their weight when they fail at shields on heroic 25. just adding them to guessedabsorbs probably won't work, since the twins shield doesn't use the typical "ABSORB" functions, it uses MISSED. Last edited by mysticalos; 2 Weeks Ago at 08:15 PM. |
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#3093 |
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Amazing Member
Join Date: Dec 2005
Posts: 1,689
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If someone could post relevant combat log lines, that be helpful.
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#3094 |
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Senior Member
Join Date: Nov 2005
Posts: 281
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I've created an - unreleased - addon for my guild, this is from the lua file comment section.
Code:
-- base: timestamp, event, srcGUID, srcName, srcFlags, destGUID, destName, destFlags
-- prefix: spellID|envType, spellName, spellSchool
-- suffix: amount|missType, overkill|amountMiss, school, resisted, blocked, absorbed, critflag, glancflag, crushflag
--[[
shield apply example
timestamp event srcGUID srcName sFlag destGUID destName dFlag sID sName scl auratype
23:37:38.953 SPELL_AURA_APPLIED,0xF1300086C0011A57,"Eydis Darkbane",0x400a48,0xF1300086C0011A57,"Eydis Darkbane",0x400a48,65874,"Shield of Darkness",0x20,BUFF
shield remove example
timestamp event srcGUID srcName sFlag destGUID destName dFlag sID sName scl auratype
23:37:49.078 SPELL_AURA_REMOVED,0xF1300086C0011A57,"Eydis Darkbane",0x400a48,0xF1300086C0011A57,"Eydis Darkbane",0x400a48,65874,"Shield of Darkness",0x20,BUFF
full absorb example
timestamp event srcGUID srcName sFlag destGUID destName dFlag sID sName scl missType amountMiss
23:37:48.703 SPELL_MISSED,0x04000000000374E0,"Meanmage",0x514,0xF1300086C0011A57,"Eydis Darkbane",0x400a48,42845,"Arcane Missiles",0x40,ABSORB, 5089
partial absorb example (killing blow)
timestamp event srcGUID srcName sFlag destGUID destName dFlag sID sName scl tot o sc res b abs
23:37:49.093 SPELL_DAMAGE,0x04000000000374E0,"Meanmage",0x514,0xF1300086C0011A57,"Eydis Darkbane",0x400a48,42845,"Arcane Missiles",0x40,4120,0,64,1001,0,403,nil,nil,nil
]]
-- Shield of Darkness: 65874/175000, 67257/300000, 67256/700000, 67258/1200000
-- Shield of Light: 65858/175000, 67260/300000, 67259/700000, 67261/1200000
SPELL_MISSED|SPELL_PERIODIC_MISSED|RANGED_MISSED|S WING_MISSED for the full absorbs, and SPELL_DAMAGE|SPELL_PERIODIC_DAMAGE|RANGED_DAMAGE|S WING_DAMAGE where the destination is the boss and the absorb argument > 0 for tracking removal by destroying (and not by expiration) as well as who delivered the killing blow (on the shield).
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* the poster formerly known as Astaldo Last edited by Dridzt; 2 Weeks Ago at 11:48 PM. |
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#3095 |
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Amazing Member
Join Date: Dec 2005
Posts: 1,689
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Thanks. This is in fact perfectly normal absorb handling. Just adding the spellIDs to RecountGuessedAbsorbs should do the trick. Check out the latest commit. Test feedback welcome.
@angelife on savage defense (I assume this is what you meant, savage roar isn't an absorb ability), this should already be tracked. |
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#3096 |
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Full Member
Join Date: Jan 2006
Location: Sweden
Posts: 142
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Hello,
I'd just like to request that the main frame stays open when zoning (at least outdoors, like Dalaran -> Crystalsong Forest) if you have manually shown it. As far as I understand this is because the zone filters. It's a bit annoying having it disappear while flying around. Thanks
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Grab your sword and fight the Horde! Shattered Hand-EU |
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#3097 |
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Member
Join Date: Jan 2008
Posts: 10
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Just curious, why not externalize all the modules like fails and absorbs are. That way someone can check off useless stuff like power gains etc on addon screen. I know you modulized it slightly a while back to delete the unwanted lua files without errors but that's counter intuitive plus needs to be done every time you update recount.
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#3098 |
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Member
Join Date: Jan 2008
Posts: 10
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the shields show up in absorbs but not in a way that's useful at all, it just tells you what you already know, the shield absorbed x damage. But no way to detect damage from who?
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#3099 |
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Amazing Member
Join Date: Dec 2005
Posts: 1,689
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Try the latest alpha. It contains an added detail view that shows who did damage to the shield. This solution isn't ideal for a few reasons.
One is that the uses are kind of complementary. It's a different thing if one wants to track absorbs as a defensive stat or as an offensive one (very much comparable to the difference between Damage Done and Damage Taken). So there may be a fairly good argument to be made that this really should be a separate mode. In any case this version is a proof of concept and I'd be happy to hear if it works as intended. |
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#3100 |
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Member
Join Date: Jan 2008
Posts: 10
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I'd say damage based absorbs could be moved into normal recount, where as healing etc ones stay in recountabsorbs? you are gonna run into same situation with iCC when you have a boss that uses a mana shield and again recount can't track accurate damage for whole first phase of the encounter. Since dps is something that mod is suppose to measure, it'd be ok there.
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