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Old 03-15-2008   #1
Netrox
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Default CoolDownButtons - Offical Thread

Well, this will become the "Official Thread" for my first addon "CoolDownButtons",
here you can post suggestions, questions or just report bugs.

What is CoolDownButtons?
CoolDownButtons is an addon that can display your CoolDowns as "Buttons", basically they are all in one Row but you can split it up to Spell and Item CoolDowns. You are also able to set a consistent position for single Cooldowns.

Features:
- Scalabe Buttons
- Time Display
- Post remaining Cooldown to default Channels (like /p, /ra, ...)
- Post remaining Cooldown to custom Channels (/5 - /10)
- Grouping Item Cooldowns
- Slashcommand to open Configuration GUI (/cdb and /cooldownbuttons)

Wiki: http://www.wowace.com/wiki/CoolDownButtons (last update: 15 February 200
Changelog: http://fish.wowace.com/changelog/Wow...oolDownButtons
Download: http://files.wowace.com/CoolDownButt...ownButtons.zip
Download (no externals): http://files.wowace.com/CoolDownButt...ownButtons.zip


There is an old unofficial (and closed^^) thread at: http://www.wowace.com/forums/index.php?topic=11865.0


greetings Dodge
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Old 03-15-2008   #2
Netrox
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Default Re: CoolDownButtons - Offical Thread

Quote:
Originally Posted by Frima0
Hey, CoolDownButtons addon is working fine. So good addon for me. I'd like to let you know that it will be greater if some changes below are done.

1. move interface

When we want to save a specific button's position in option dialog, only the button selected is displayed. This is uncomfortable because we can't see the other buttons which position is saved. So it's wonderful all the buttons which position is saved already to be displayed when we wanna save button's position. Then it's best to move all the buttons. I think if it's difficult to implement , just displaying them is not bad.

2. Displaying item/skill button list seperately depends on character.

Currently all the items and skills that have cooldown are displayed in list (including the other character's). It's better that only stuffs of active character are displayed.

Thanks!
1) i'll think about it
2) hm, i'm using a own profile per character^^ maybe i can add a way to use a different profile per character by default.
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Old 03-15-2008   #3
saryai
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Default Re: CoolDownButtons - Offical Thread

I like the sound of it.

I'll give it a whirl tonight in Kara. Couple preemptive requests beforehand though.

* One thing I've been waiting to see in a cooldown addon has been cooldown grouping. Like how Elk's Buffbars works, being able to throw specific cooldowns into a standalone group would be amazing. Ex: Grouping Innervate, pots/nightmare seeds/trinkets (Bangle of Endless Blessings + LC Prayerbook, both mana efficiency trinkets) together in their own button group, while other cooldowns are kept separate. Edit: I didn't read the unofficial thread all the way through... Setting static skill cooldown buttons does exactly this.

* Similarly, having a group of soon-to-expire cooldowns (IE: Abilities coming up within the next X seconds) would be uber. By having something like this I could lay out my cooldowns somewhere I don't normally look, but have the stuff coming up soon sent to the center of the screen.

If you're willing to code in something along those lines, awesome. If not, I think I have a new project coming up. ^_^
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Old 03-15-2008   #4
OttoDeFe
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Default Re: CoolDownButtons - Offical Thread

Just installed about 15 minutes ago:

Quote:
[2008/03/15 16:31:20-1754-x20]: Ace3\Ace3.lua:81: attempt to index upvalue 'frame' (a nil value)
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:260: in function `NotifyChange'
CoolDownButtons\config.lua:697: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
Didn't seem to hurt it functioning... seems pretty sweet.

**edit**

Error disappeared.. functions a beaut!
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Old 03-16-2008   #5
saryai
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Default Re: CoolDownButtons - Offical Thread

Tested, me likey.

Needs an option to scale icons separately from text. I got it to fit pretty much perfectly in my UI, but I could see problems with the big-icon-small-text thing and downscaling.

It'd be nice to be able to set the spacing between icons and where the cooldown remaining text appears, as well.

Setting which direction the icons go seems to do nothing at the moment. I can only get mine to grow to the right.

So far so good, Dodge.

Edit: Cycircled support would be uber.
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Old 03-16-2008   #6
n3xx
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Default Re: CoolDownButtons - Offical Thread

its great .....can you make bars?
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Old 03-16-2008   #7
Netrox
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Default Re: CoolDownButtons - Offical Thread

Quote:
Originally Posted by OttoDeFe
Just installed about 15 minutes ago:

Didn't seem to hurt it functioning... seems pretty sweet.

**edit**

Error disappeared.. functions a beaut!
Orionshock tells me that its an error in Ace3 Standalone, dont know why it appears with my addon


Quote:
* Similarly, having a group of soon-to-expire cooldowns (IE: Abilities coming up within the next X seconds) would be uber. By having something like this I could lay out my cooldowns somewhere I don't normally look, but have the stuff coming up soon sent to the center of the screen.
[EDIT] Done

Quote:
Needs an option to scale icons separately from text. I got it to fit pretty much perfectly in my UI, but I could see problems with the big-icon-small-text thing and downscaling.
[EDIT] Done

Quote:
Cycircled support would be uber.
should be possible, i'll look what i have to do for it
[EDIT] Seems to look bad, i'll try to contact the cycircled autor and ask if he can help me.

Quote:
its great .....can you make bars?
explain in more detail...
but if you simply want Bars instead of buttons, then i have to tell you that you are using the wrong addon.
my addon is called "CoolDownButtons" and not "CoolDownBars", sorry

Quote:
Setting which direction the icons go seems to do nothing at the moment. I can only get mine to grow to the right.
fixed (it was broken yesterday while implementing the possibility of splitting spells and items^^)
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Old 03-16-2008   #8
Adirelle
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Default Re: CoolDownButtons - Offical Thread

Quote:
Originally Posted by Dodge
Quote:
Originally Posted by darkjaz
its great .....can you make bars?
my addon is called "CoolDownButtons" and not "CoolDownBars", sorry
I support Dodge. There are plenty of cooldown bar addons already. CoolDownButtons is interesting in that it displays buttons.

Quote:
Originally Posted by Frima0
2. Displaying item/skill button list seperately depends on character.

Currently all the items and skills that have cooldown are displayed in list (including the other character's). It's better that only stuffs of active character are displayed.
Just use the Ace profile mechanisms : open the profile tab and select profile corresponding to your character. Additionally, you should be able to copy settings from other profiles.

Dodge, while you seems to be actively working on your addons thoses days, could you add some testing mode, e.g. an option to add (then remove) a bunch of fake cooldowns with different durations ?

And last but not least is there a way to make the button "unobstructives" when chatposting is disabled ? (To implement this, I would suggest to create a display frame and a mouse-sensitive frame for each button, then :Show() the mouse-sensitive frame only if chatposting is enabled. (Well, going even further, the mouse-sensitive frame should be created only if required.))

You're making a great work on this addon.
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Old 03-16-2008   #9
brimstone2
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Default Re: CoolDownButtons - Offical Thread

First of all thanks for this, I have been waiting for it for quite some time.

Everything works great, just a small request if possible:

The option to hide the timer text altogether as now you can only set the alpha at a minimum of 0.1
I have OmniCC showing up in the buttons so there is no need for the timer.

Thanks in advance

PS. Indeed Cycircled support would be great
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Old 03-16-2008   #10
Netrox
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Default Re: CoolDownButtons - Offical Thread

Quote:
The option to hide the timer text altogether as now you can only set the alpha at a minimum of 0.1
I have OmniCC showing up in the buttons so there is no need for the timer.
done

Quote:
And last but not least is there a way to make the button "unobstructives" when chatposting is disabled ? (To implement this, I would suggest to create a display frame and a mouse-sensitive frame for each button, then :Show() the mouse-sensitive frame only if chatposting is enabled. (Well, going even further, the mouse-sensitive frame should be created only if required.))
done (i hope^^)


Quote:
Dodge, while you seems to be actively working on your addons thoses days, could you add some testing mode, e.g. an option to add (then remove) a bunch of fake cooldowns with different durations?
work in progress
[edit] its a HARD job :/
[edit2] its DONE!!! /happy
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