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Old 08-02-2008   #1
starlon
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Default StarTip - official thread

I think it's ready for testing. Post bug reports and suggestions here.

Why a CowTip look-a-like? Simple -- I liked CowTip but didn't like DogTags.

Last edited by starlon; 08-06-2010 at 04:31 PM.
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Old 08-02-2008   #2
Caliban7263
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Default Re: StarTip - official thread

Is there a way to show the NPC "guild" in Startip? What I mean is that if an NPC is a trainer or vendor type, to display that information without having to select the NPC.
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Old 08-02-2008   #3
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Default Re: StarTip - official thread

I have an error message from Wrath beta:

Code:
StarTip-1.0\\Modules\\Bars.lua:192: attempt to index local 'color' (a nil value)
StarTip-1.0\\Modules\\Bars.lua:128: in function <Interface\\AddOns\\StarTip\\Modules\\Bars.lua:126>
StarTip-1.0\\Modules\\Bars.lua:133: in function `SetUnit'
StarTip-1.0\\StarTip.lua:120: in function <Interface\\AddOns\\StarTip\\StarTip.lua:116>
(tail call): ?:
<in C code>: in function `SetUnit'
Interface\\FrameXML\\UnitFrame.lua:108: in function `UnitFrame_UpdateTooltip':
Interface\\FrameXML\\UnitFrame.lua:95: in function `UnitFrame_OnEnter':
<string>:\"*:OnEnter\":1: in function <[string \"*:OnEnter\"]:1>

 ---
StarTip is working well except this.
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Old 08-02-2008   #4
starlon
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Default Re: StarTip - official thread

Quote:
Originally Posted by Caliban7263
Is there a way to show the NPC "guild" in Startip? What I mean is that if an NPC is a trainer or vendor type, to display that information without having to select the NPC.
I don't know actually. I'll look into it though.
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Old 08-02-2008   #5
starlon
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Default Re: StarTip - official thread

Quote:
Originally Posted by Ydrisselle
I have an error message from Wrath beta:

Code:
StarTip-1.0\\Modules\\Bars.lua:192: attempt to index local 'color' (a nil value)
StarTip-1.0\\Modules\\Bars.lua:128: in function <Interface\\AddOns\\StarTip\\Modules\\Bars.lua:126>
StarTip-1.0\\Modules\\Bars.lua:133: in function `SetUnit'
StarTip-1.0\\StarTip.lua:120: in function <Interface\\AddOns\\StarTip\\StarTip.lua:116>
(tail call): ?:
<in C code>: in function `SetUnit'
Interface\\FrameXML\\UnitFrame.lua:108: in function `UnitFrame_UpdateTooltip':
Interface\\FrameXML\\UnitFrame.lua:95: in function `UnitFrame_OnEnter':
<string>:\"*:OnEnter\":1: in function <[string \"*:OnEnter\"]:1>

 ---
StarTip is working well except this.
I should be receiving my beta key before long.
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Wake up Sheeple! Cataclysm was an inside job!

Legalize WoW gold purchases directly from Blizzard! Yeah, my doctor thinks I'm crazy too. >.<

"It was either going to school for programming or working at the Genetically Modified Wildlife Preserve. I've always had a love for the wildlife, but technology won out in the end."
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Old 08-02-2008   #6
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Default Re: StarTip - official thread

Quote:
Originally Posted by starlon
I don't know actually. I'll look into it though.
FWIW, I'm pretty sure Cowtip does it. I know it's damn convienient when hunting for a particular vendor.
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Old 08-02-2008   #7
Henrick
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Default Re: StarTip - official thread

First of all. Great work here. It does everything I really need it to do.

Only issue I have seen so far is this and its minor. Notice the health percentage, not sure if that was intentional or not.



I noticed you also implemented the request for the guild tag on vendors, works great for me.

Thanks.
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Old 08-02-2008   #8
Caliban7263
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Default Re: StarTip - official thread

Yes, thank you Starlon - the guild info is exactly what I requested. Thanks again!
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Old 08-03-2008   #9
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Default Re: StarTip - official thread

I have Fade turned off, as I like my tooltips to just go away. However, they still seem to stay stuck to my cursor and fade out after I move away from whatever I was mousing over.
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Old 08-03-2008   #10
starlon
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Default Re: StarTip - official thread

Quote:
Originally Posted by Jesamyn
I have Fade turned off, as I like my tooltips to just go away. However, they still seem to stay stuck to my cursor and fade out after I move away from whatever I was mousing over.
I too like the tooltip to just hide when I'm done hovering over something/someone. Each tooltip has a default behavior. The ones that fade out are always going to be difficult to just hide. Tooltip addons have to watch the tooltip's alpha value, and if it starts to fade out the addon notices this and then steps in and hides it instead, but not before the eye catches the tooltip fading. Sometimes it takes a while to start fading in the first place, making the effect seem worse than it is. There's really no other solution, granted I don't have a bug in the Fade module. Like I said, I really wanted all of the tooltips to just hide, so I worked on this module for a while, even borrowing code and technique from CowTip.
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Legalize WoW gold purchases directly from Blizzard! Yeah, my doctor thinks I'm crazy too. >.<

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