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#1 |
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Full Member
Join Date: Apr 2006
Posts: 131
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oUF_HolySmurf is, a layout that uses oUF framework. I created this layout to for fill these needs:
By default, this layout uses a custom aura-handler, so if don't want to enable it, you should reconfigure some of the code, or replace it with some other aura handler. oUF_HolySmurf is contains configuration and custom functions, while oUF_Smurf(included) parses these configurations and puts everything together in a way oUF understands. For more info, check out the project site. ![]() Comments, thoughts, feedback and suggestions are all welcome. ![]() |
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#2 |
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Member
Join Date: Sep 2008
Posts: 11
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I like the auras, my own dots are bigger than other dots of the smae class or buffs/debuffs with long durations are smaller than short buffs/debuffs, that rocks.
the only thing i would like to know or see is how to scale the frames, i know you havent got such a good PC etc. but for me with a 22" i would love to scale the frames a little bit bigger. |
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#3 |
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Full Member
Join Date: Apr 2006
Posts: 131
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I'd forgotten all about that iratuz, thx
Just need to figure out how it works for group headers, then I'll commit the changes.Edit: The changes are commited as Beta 4. On the top of unitconfig.lua you'll be able to set scales for the different unit groups ![]() Last edited by sonomus; 10-25-2008 at 12:16 PM. Reason: Update. |
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#4 |
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Member
Join Date: Sep 2008
Posts: 11
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Ah great, thanks for that very fast update, scales wonderful, and looks awesome now
since oUF exists, this is the most powerful Layout i used. The Auras are fantastic, and ive nothing to setup everytime i update, just scale it ![]() And i never thought such small castbars would be so great in overview, i disabled my player/target castbars of AZCastbar, just using focus castbar ![]() But one Question please, the rangecheck, is set to 30yard, right? Can i change it to 36 yard for Hostile Targets and 40yard on friendly Targets, and ONLY Target + Party? I dont need rangecheck on raid frames actually. Thanks very much. |
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#5 |
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Member
Join Date: Sep 2008
Posts: 11
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Ah btw. would be great to see your Stuff on www.wowinterface.com / since there are ALL oUF layouts and haste has got his oUF there, and Forum threads are moved from wowace Forum to there etc.
Would love to see your stuff there too. |
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#6 |
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Full Member
Join Date: Apr 2006
Posts: 131
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I'll try and add inn some configuration to the TargetRangeCheck, but disabling of the range check for raid should be fairly easy. Currently I'm adding a custom.lua file, to make it easier to "hack" the original code without beeing affected by updates. Will commit it as soon as it's ready (soon).
Thx for the tip, but until it's more polished I'll keep it in one place ![]() Edit: Take a look at the init.custom.lua file, I've made an example who disables range check on the raid ++. Tagged as Beta 5. Last edited by sonomus; 10-25-2008 at 03:47 PM. Reason: Update. |
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#7 |
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Member
Join Date: Sep 2008
Posts: 11
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Thanks for another update
![]() The Focus Frame in its default size overlaps on longer Names into the Player Frame, just wanna let you know, as i guess you already know that ![]() |
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#8 |
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Full Member
Join Date: Apr 2006
Posts: 131
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I'd overlooked that, don't use the focus target to much. Same for target target, thx for the feedback, fixed it in r18
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#9 |
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Junior Member
Join Date: Sep 2008
Posts: 54
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I'm loving this as a priest.
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#10 |
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Full Member
Join Date: Apr 2006
Posts: 131
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Thx knodi2, I'm aware of the error you are getting with the secure frames, but I'm not exactly sure when it fires. I haven't been able to recreate it, do you have any feedback on that?
I suspect itis when you are in BG, and new players join while you are in combat, and it is the first time there are "this amount of players"? Ie, first time raid15 is visible since you loged/reloaded ui. |
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| Tags |
| maintank, ouf, raid, smurf, unitframe |
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Just need to figure out how it works for group headers, then I'll commit the changes.

