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Old 10-28-2008   #1
Wintrow2
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Talking BeneCast 10: Official thread

The one, the only, the super-magnificent official 100% certified low-carb high nutritional value thread for BeneCast 10!

Disclaimer: None or all of these qualities may or may not apply to BeneCast 10 itself.

See the State-of-the-addon page for a history and status of it's development.

See the usage page for, well, how to use it...

The creation of this thread was advised by Orionshock (in case anyone objects ).

And now, without further adue,... start your posting!

*ducks*
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Old 10-30-2008   #2
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Default Re: BeneCast 10: Official thread

Added a page with my ideas for the future of BeneCast. Exciting stuff ppl.
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Old 10-31-2008   #3
DwynApNudd
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Default Re: BeneCast 10: Official thread

Hey,

I'm surprised to hear "crickets" on this board, I think Benecast/Benecaster is the best thing since sliced bread . How is the development coming along? I picked up r100 today but I get an error:

Interface\AddOns\BeneCast\BeneCast.lua:66: attempt to index global 'wv' (a nil value)

I disabled all other addons and still the same error displayed on load.

Hope you can help

- Dwyn
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Old 11-01-2008   #4
elartista
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Default Re: BeneCast 10: Official thread

Hello, you are great, i'm waiting for a working release of this addon.Is the best for my priest..xD

I tested Beta 10.0.6 on my WoW, but i don't know how to make visible the gui, the "/benecast win" command don't work, and near the minimap i can't see the book icon.

I delete my old benecast folder addon, and clean the variables in folder WTF for my character.

I see in the forums and any peoples have the same problem.Is for another variable of the old benecast?

Thanks a lot for your time.

PD sorry but i'm from spain and don't speak very well english.
PD2 I play the wow in english.
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Old 11-02-2008   #5
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Default Re: BeneCast 10: Official thread

Getting same error with 'wv' here too
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Old 11-02-2008   #6
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Default Re: BeneCast 10: Official thread

When i Log on game, i can see this error:

Date: 2008-11-02 09:42:20
ID: 58
Error occured in: Global
Count: 1
Message: ..\AddOns\BeneCast\EventHandlers.lua line 175:
attempt to call method 'SetOwner' (a nil value)
Debug:
(tail call): ?
BeneCast\EventHandlers.lua:175: ?()
...tan\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
...tan\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...tan\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
...e\AddOns\BeneCast\Libs\AceEvent-3.0\AceEvent-3.0.lua:70:
...e\AddOns\BeneCast\Libs\AceEvent-3.0\AceEvent-3.0.lua:69
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Old 11-03-2008   #7
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Default Re: BeneCast 10: Official thread

Yeah, one of the latest versions (don't remember which one) has been the best (maybe r97). Unfortunately "best" is just a nice way of saying "least crappy". The GUI is coming up right, BeneCast is correctly detecting the player's spells and it seems the attaching of buttons to the Blizz unit frames is working, but in the end nothing is showing up.

Tired of poking and prodding at the addon through awkward /script BeneCast:UpdateAllPanels() and such I decided to make my own debugging tool.

Enter MindReader and BreadCrumbs:
- MindReader: Originating from me wanting to know what my addon is thinking it converts any table variable into an AceConfigDialog3 GUI where you can peek, poke and prod at it. You can edit strings and numbers, execute methods and execute code straight on any table node in the variable. The addon themselves can provide extra info on what arguments a certain function needs with the :AddFtionTip() and :AddFtionTips() methods. The lib will be a mixin-lib.
- MindBrowser: GUI for managing all the MindReader-GUIs (they need to be temporarily stored). Seperate addon.
- BreadCrumbs: Developers can use the :StartNewTrail() and :AddCrumb() to log certain variables along the execution path of an addon. These can then be analyzed with MindReader. As added bonus it'll be integrated into error-catching addons like !BugSack and !Swatter (provided I get some cooperation from their devs) so addon-developers can see what the value of certain variables were at the time of the error in almost any point of the callstack. This'll be a mixin-library.
- CrumbTracker: GUI for seeing and managing all the recent breadcrumb-trails.

Off course, for BeneCast, the barebones of MindReader will be developed first and then the lot 'll be finished after BeneCast is release-ready... BreadCrumbs is more of a handy and nice idea than a necessity atm.
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Last edited by Wintrow2; 11-03-2008 at 06:49 AM.
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Old 11-05-2008   #8
sandalz
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Default Re: BeneCast 10: Official thread

Any idea when a working version will be ready? Also I see there is a working version on worldofwar.net how is it dif than this one.. its got same name and you in credits as well?

I used unit buttons pre 3.0 and now the spells will not stick to it and its no longer under dev.

Last edited by sandalz; 11-05-2008 at 01:09 AM.
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Old 11-05-2008   #9
guygodin
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Default Re: BeneCast 10: Official thread

Quote:
Originally Posted by Wintrow2 View Post
Yeah, one of the latest versions (don't remember which one) has been the best (maybe r97). Unfortunately "best" is just a nice way of saying "least crappy". The GUI is coming up right, BeneCast is correctly detecting the player's spells and it seems the attaching of buttons to the Blizz unit frames is working, but in the end nothing is showing up.

Tired of poking and prodding at the addon through awkward /script BeneCast:UpdateAllPanels() and such I decided to make my own debugging tool.

Enter MindReader and BreadCrumbs:
- MindReader: Originating from me wanting to know what my addon is thinking it converts any table variable into an AceConfigDialog3 GUI where you can peek, poke and prod at it. You can edit strings and numbers, execute methods and execute code straight on any table node in the variable. The addon themselves can provide extra info on what arguments a certain function needs with the :AddFtionTip() and :AddFtionTips() methods. The lib will be a mixin-lib.
- MindBrowser: GUI for managing all the MindReader-GUIs (they need to be temporarily stored). Seperate addon.
- BreadCrumbs: Developers can use the :StartNewTrail() and :AddCrumb() to log certain variables along the execution path of an addon. These can then be analyzed with MindReader. As added bonus it'll be integrated into error-catching addons like !BugSack and !Swatter (provided I get some cooperation from their devs) so addon-developers can see what the value of certain variables were at the time of the error in almost any point of the callstack. This'll be a mixin-library.
- CrumbTracker: GUI for seeing and managing all the recent breadcrumb-trails.

Off course, for BeneCast, the barebones of MindReader will be developed first and then the lot 'll be finished after BeneCast is release-ready... BreadCrumbs is more of a handy and nice idea than a necessity atm.

Don't wanna burst your bubble there pal but what you have uploaded isn't working for anyone. There seems to be a "WorkingVars" structure used but not declared anywhere in the lua you shared. Perhaps you forgot to include a file?
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Old 11-05-2008   #10
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Default Re: BeneCast 10: Official thread

Well, I DID say I couldn't quite pinpoint what rev I was referring to. And I AM in the middle of a code reorganisation to simplify stuff. On top of that I just wrote LibMindReader in two days. So BeneCast 10 is NOT ready for testing by other ppl. I was just letting you guys in on the how things are progressing.

As for an ETA of a hopefully usable version: I have my hopes set for somewhere at the end of next week...

I thought this was a forum "for devs, by devs" and I've gotten more "whaah it doesn't work yet" here than anywhere else. Am I going about this the wrong way? Are my alpha's supposed to be of a higher grade?

Not to put you off of wanting to test stuff (good testers rock and are hard to find), but the Alpha-tag should speak for itself. Wait until a beta (higher than 10.0.6) and then post tickets if they give you errors please.

In the meantime I am happy to discuss the finer points of BeneCasts mechanics with anyone. I see myself as a medium level addon programmer and admit I have much to learn. What I wouldn't give for one of the top-devs around here to take a peek at my code and give suggestions on simplifying stuff and/or speeding stuff up (while maintaining/improving code readability).
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Last edited by Wintrow2; 11-05-2008 at 03:16 PM.
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