|
|
#1111 | |
|
Senior Member
|
Quote:
|
|
|
|
|
|
|
#1112 |
|
Senior Member
|
Just starting using this add-on today. I tried using DaHud and UnderHood but neither of them seemed to have a configurable font setting. The default layout is definitely the best I've seen so far, and going forward, I don't see any real reason to change the default settings in anyway.
That said, I'm going to be that jerk that uses your awesomely written add-on for a few hours (for free, I might add) and runs off a massive list of all the things he'd like done differently (sorry). :P - TargetInfo should really just be called "Info" and it should be found nested in the TargetHealth section (just like Text and Icon sections can be found nested in PlayerHealth). It should also only have settings for those 3 DogTag lines and their positions. - All the Buffs and DeBuffs stuff in TargetInfo should probably just be sitting in their own little section, nested in right next to Info and Text. - Player, Pet, TargetOfTarget and Focus all need to have these Info and Buff sections. - It would be just a bit more visually pleasing if the individual bars could be moved vertically. I have my pet and focus bars' scale set to 0.8, but the bottoms of those bars are flush with the scale 1 bars. How much cooler would it look if I could (at least manually) center them all vertically? Easily the suggestion I hope you implement the most (the others are admittedly somewhat tedious).I can't seem to make the TargetOfTarget bar not be the same width as the gap between the left and right halves (without changing the scale). It just a little thing that doesn't do it for me, so I have that bar hidden. But there's no other way to display that information, and I'd really really love to be able to do those 3 DogTag lines for the TargetOfTarget, as well as for Target. Anyhow, the kudos in this thread is much deserved, it really is fantastic work. If anything I've suggested can already be achieved, then will someone please let me know. Cheerio! |
|
|
|
|
|
#1113 | |
|
Member
Join Date: May 2006
Posts: 41
|
Quote:
This happens on both the Buff and Debuffs. In the Image, i tried with both OmniCC enabled and Disabled, to make sure that wasnt the cause of it. |
|
|
|
|
|
|
#1114 | ||||||
|
Senior Member
|
Quote:
Quote:
) they need separate configuration areas. I agree that the configuration screen itself is a bit cumbersome and non-obvious to work with. I had some plans to revamp it, but never found the time.Also, nearly every setting on the module (vertical placement, data, scale, etc.) is there because of previous user requests for features, so I won't be removing any of them. Quote:
Quote:
.Quote:
.Quote:
By all means, I'm open to any and all suggestions. Thanks for sharing! |
||||||
|
|
|
|
|
#1115 | |
|
Senior Member
|
Quote:
|
|
|
|
|
|
|
#1116 | |
|
Senior Member
|
Quote:
I see your point about keeping it modular, and I agree. It doesn't make sense to reorganise the settings the way I suggested. Thanks for explaining. ![]() And yeah, I personally wouldn't use the Buffs/DeBuffs thing for the Player, Pet, ToT and Focus. Little DogTag frames for each of those would suit my style heaps though. Maybe I'll poke at the lua as see if it's not too hard to get the ToT one going myself... EDIT: Is it necessary to still have those "MobHealth3 support" and the "Abbreviate estimated Health" checkboxes? DogTag's health tags all use MobHealth automatically if found. And the other one, according to its tooltip, only functions if we aren't using DogTag (how do we stop using DogTag?).
|
|
|
|
|
|
|
#1117 | ||
|
Senior Member
|
Quote:
Quote:
|
||
|
|
|
|
|
#1118 | |
|
Senior Member
|
Quote:
|
|
|
|
|
|
|
#1119 | |
|
Member
Join Date: May 2006
Posts: 41
|
Quote:
some disabled |
|
|
|
|
|
|
#1120 | |
|
Senior Member
|
Quote:
.
|
|
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
All times are GMT. The time now is 07:23 AM.
WowAce Forums








Easily the suggestion I hope you implement the most (the others are admittedly somewhat tedious).
.
