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#1121 |
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Senior Member
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Thanks so much! Here's how I have my bars set up currently. Player bars are all together, big and left. Pet bars are small and left. Target bars are big and right. Focus bars are small and right.
![]() I still can't seem to find exactly where to independently resize the ToT bar. Totally doesn't matter though. The Mirror bar doesn't seem to obey its Offset setting. I can move it left or right, but all the Offset seems to change is the position of the text (and in a rather odd fashion). Can't seem to move it further left or right, as it's always stuck at Offset=0. What I'd really like to do with those DogTag frames is put a [NumTargeting] tag so it hovers near the middle of the health bars for each of the Player, Pet, Target and Focus frames. With the individual frame's Raid Icon setting disabled, this is sort of what I'd be looking to make it look like (without the Buffs/Debuffs having followed them across the screen, naturally): ![]() So yeah, the extra DogTag frames for each unit, the mirror bar thing, and being able to offset the Buffs/Debuffs from the TargetInfo DogTag frame they're anchored to would solve my last remaining little "desires" for the add-on. Feel free to disagree (of course) and I hope you like the screenshots.
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#1122 | |
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Member
Join Date: May 2006
Posts: 41
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BLP converter, custom skin made, really liking this hud Mod, Ty! |
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#1123 | |
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Senior Member
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. Glad you like the changes. I'll continue to work on your suggestions as I get time. At the bottom of the ToT config page, there's a checkbox to "Size to gap". If you un-check that, you get a new slider that will allow you to play with the width of the bar.I'll check on the mirror bar offset thing. Quote:
. I'd be happy to include anyone's custom skins in the default UI!
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#1124 | |
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Member
Join Date: May 2006
Posts: 41
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.actually planned on making a couple for a couple different toons [my toons each have a custom interface]. Give me a couple days, ill get some SS's posted. |
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#1125 |
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Member
Join Date: May 2006
Posts: 41
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Ok, these things kind of fit my interfaces, so im not quite sure if they are any use to people. I did have a request for a Tribal/Runic Design. I'll post that one once i get it done.
Sample: http://phunky.ulmb.com/bars.jpg Download: http://phunky.ulmb.com/textures.zip |
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#1126 | |
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Senior Member
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#1127 | |
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Member
Join Date: May 2006
Posts: 41
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Quote:
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#1128 |
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Amazing Member
Join Date: Sep 2008
Posts: 1,295
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IceHUD seems to still register the PLAYER_PET_CHANGED event for pet updates; this event was removed a while back and no longer fires. It has been replaced by UNIT_PET with an arg1 of "player". I don't know if this causes any actual problems in-game, but it would probably be best to update the pet module code for this change, just in case.
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#1129 |
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Member
Join Date: May 2006
Posts: 41
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so this whole wowace thing has me stumped.
where the hell can i find the most recent updated version of this mod, lol. |
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#1130 | ||
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Senior Member
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Quote:
Quote:
. I'll get this change put in soon.
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