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Old 07-27-2006   #1
Ammo
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Default BigWigs

Hello all,

We're done converting BigWigs and all it's gazillion modules to Ace2.

http://svn.wowace.com/root/trunk/BigWigs/

If any of the module developers wants to take it for a spin in an instance go ahead.
Report any bugs you find in this thread.

changes compared to the Ace1 version

* It's ace2!
* No more dependancies. It's independant from Ace and Timex now.
* RaidWarn module included (delete BigWigs_RaidWarn)
* BossBlock module included
* Syncing changed, BW Ace2 won't be able to sync with the old BigWigs, sorry
* 1.12 ready. It will automatically load the correct sync module for 1.12 when it goes live.
* All boss modules have been reviewed and cleaned up.
* It uses FuBarPlugin-2.0 for Fubar2.0

-Ammo

P.S. Tekkub will likely hijack this thread
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Old 07-27-2006   #2
teedog
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Default Re: BigWigs Ace2 [ALPHA]

Auto enabling of boss modules
Tested out BigWigs Ace2 on Bloodlord Mandokir in ZG just now. Everything seems fine except the boss module did not enable automatically when I mouseovered the Bloodlord. I had to click "Active" manually.

Minor suggestion: maybe the text should read "Activate" when the module is disabled and "Deactivate" when the module is enabled. "Active" might confuse people into thinking the module is already activated.
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Old 07-27-2006   #3
Ammo
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Default Re: BigWigs Ace2 [ALPHA]

Quote:
Originally Posted by teedog
Auto enabling of boss modules
Tested out BigWigs Ace2 on Bloodlord Mandokir in ZG just now.* Everything seems fine except the boss module did not enable automatically when I mouseovered the Bloodlord.* I had to click "Active" manually.
I think I have fixed that now in the SVN.

-Ammo
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Old 07-27-2006   #4
dafire
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Default Re: BigWigs Ace2 [ALPHA]

Count: 1
Error: Interface\AddOns\BigWigs\TargetMonitor.lua:97: `)' expected near `then'

Code:
Index: TargetMonitor.lua
===================================================================
--- TargetMonitor.lua	(revision 5863)
+++ TargetMonitor.lua	(working copy)
@@ -94,7 +94,7 @@
 function BigWigsTargetMonitor:ZoneIsTrigger(module, zone)
 	local t = module.zonename
 	if type(t) == "string" then return zone == t
-	elseif( type(t) == "table" then
+	elseif( type(t) == "table" ) then
 		for _,mzone in pairs(t) do if mzone == zone then return true end end
 	end
 end
someone with rw access please fix
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Old 07-27-2006   #5
Ammo
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Default Re: BigWigs Ace2 [ALPHA]

Already fixed
-Ammo
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Old 07-27-2006   #6
dafire
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Default Re: BigWigs Ace2 [ALPHA]

One thing I noticed that the fubar plugin misses some of the standard stuff, the right/center/left switch and the hide text show only icon thing
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Old 07-27-2006   #7
Ammo
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Default Re: BigWigs Ace2 [ALPHA]

Yeah, I can't get them to show, you'll have to live without for now.

-Anmmo
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Old 07-27-2006   #8
dafire
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Default Re: BigWigs Ace2 [ALPHA]

vael did not load .. I'm currently in bwl ;9
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Old 07-27-2006   #9
Ammo
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Default Re: BigWigs Ace2 [ALPHA]

I'm heading BWL in an hour, so I'll be able to debug the target monitor then.

Enable manually, that should work.

-Ammo
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Old 07-27-2006   #10
dafire
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Default Re: BigWigs Ace2 [ALPHA]

yeah, did that ;9
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