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#81 |
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Seal Cub Clubbing Club
Join Date: May 2005
Location: California, US
Posts: 7,804
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I'd vote for deleting it. I've always gotten the impression that projects can be rejected even if they aren't in violation of anyone's copyright, especially library projects.
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& Author/maintainer of Grid, PhanxChat, and many more. | PM me on CurseForge Troubleshoot an addon | Turn any code into an addon | More addon resources Need help with your code? Attach or paste your whole, real files. Please don't PM me about addon bugs, requests, or code help. Post a comment, ticket, or thread instead! |
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#82 |
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Legendary Member
Join Date: Nov 2006
Posts: 2,868
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I think you need to be very careful and maintain good governance of the repo. If the license allows cloning there isn't much you can do for revisions released under that license.
Otherwise do what you need to. |
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#83 |
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Super Moderator
Join Date: Aug 2005
Location: Germany/Hamburg
Posts: 1,785
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We can't stop them from forking it, sure. But just because the license allows it doesn't mean we have to enable the facilities to do it on the page.
@Phanx: We don't delete projects,we just ship them off to CurseForge land if we don't want them on WoWAce. In any case, no fork has any chance of succeeding, imho. I will definitely not allow it on WoWAce (we do have a project acceptance policy in place here), and some Ace2 fork on CF does not stand much chance of being popular. Considering all projects still using Ace2 are pretty much abandoned, there isn't much chance of those projects actually using that fork, anyway. I would vote for just ignoring them.
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Author/Maintainer of Ace3, Bartender, Mapster, Quartz, HotCandy, and various small and helpful addons WoWAce Administrator and AddOn Moderator You can Donate if you want, any help is appreciated! Last edited by Nevcairiel; 10-19-2010 at 07:34 AM. |
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