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Old 07-19-2011   #4701
Jncl
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Default Re: Skinner (originally oSkin)

Hi
Updated Combuctor (as reported by Craxziz) & CombustionHelper (as reported by Kerecha) skins

b4.14333.5
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Old 07-19-2011   #4702
chrisgriffith25
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Default Re: Skinner (originally oSkin)

I'm getting the following error with xloot:

3x Skinner-b4.14333.1\SkinMe\XLoot10.lua:24: attempt to index upvalue "btn" (a nil value)
Skinner-b4.14333.1\SkinMe\XLoot10.lua:24: in function <Skinner\SkinMe\XLoot10.lua:12>
<string>:"safecall Dispatcher[2]":4: in function <string>:"safecall Dispatcher[2]":4
<in C code>
<string>:"safecall Dispatcher[2]":13: in function "?"
Ace3-Release-r1032\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
Ace3-Release-r1032\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals:
nil
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Old 07-22-2011   #4703
baiya
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Default Re: Skinner (originally oSkin)

Hi!

Thanks for a great addon Jncl!

I have a minor problem with the skin of the guildroster. If you klick on a member, you get a small window where you have some info on that char and as (guildleader or officer) beneath "rank" a dropdown menu where you can promote or demote someone. The text in that line is there 2 times and overlapping.

Thanks and keep up the good work!
Baiya
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Old 08-03-2011   #4704
Decabah
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Default Re: Skinner (originally oSkin)

Receiving this error as of today:

1x Skinner-b4.14333.5\Skinner.lua:513: attempt to index field 'obj' (a nil value)
(tail call): ?:
<in C code>: in function `addSkinFrame'
Skinner-b4.14333.5\SkinMe\FlyoutButtonCustom.lua:19: in function <...terface\AddOns\Skinner\SkinMe\FlyoutButtonCust om.lua:19>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):166: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>

nil

Locals:
nil
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Old 08-04-2011   #4705
Kerecha
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Default Re: Skinner (originally oSkin)

Started popping this error today.

1x Skinner\Skinner-b4.14333.5.lua:513: attempt to index field "obj" (a nil value)
Skinner\Skinner-b4.14333.5.lua:513: in function <Skinner\Skinner.lua:486>
(tail call): ?
Skinner-b4.14333.5\SkinMe\Skada-r328.lua:24: in function "skinFrame"
Skinner-b4.14333.5\SkinMe\Skada-r328.lua:44: in function <Skinner\SkinMe\Skada.lua:3>
(tail call): ?
<in C code>
Skinner-b4.14333.5\UtilFuncs.lua:91: in function <Skinner\UtilFuncs.lua:89>
Skinner-b4.14333.5\UtilFuncs.lua:148: in function "checkAndRunAddOn"
Skinner-b4.14333.5\AddonFrames.lua:150: in function <Skinner\AddonFrames.lua:109>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5
(tail call): ?
Ace3-r1035\AceTimer-3.0\AceTimer-3.0-5.lua:164: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>

Locals:
nil
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Old 08-05-2011   #4706
X-buZZ
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Default Re: Skinner (originally oSkin)

Hi Jncl,

you are right Improved Stable Frame is skinned fine, sorry for the confusion.
However i have a new little request:

xMerchant is discontinued but there is a new updated version xMerchant Continued which just need the scollbar to be fixed. The rest of the skin is fine. Can you please take a look at this?

Best regards
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Old 08-05-2011   #4707
Mushito
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Cool Re: Skinner (originally oSkin)

Hey!

Great work as always! Just wondering if you could skin Quest Helper 2 when you get a chance.

Oh, I have been noticing some unusual things with the in game interface/ Add On screen. I believe it is the combat and scrolling combat text tab. The have the options continue outside of the skinned box vs. being inside of the box.

Thanks again for the great work! Love this mod more than anyother in game.

Mushito
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Old 08-07-2011   #4708
Jncl
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Default Re: Skinner (originally oSkin)

Quote:
I have been noticing some unusual things with the in game interface/ Add On screen. I believe it is the combat and scrolling combat text tab. The have the options continue outside of the skinned box vs. being inside of the box.
Hi Mushito,
Does this happen when you resize the Interface panel? If so there is nothing I can do, I suggest you resize the panel so that everything fit inside it.
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Old 08-07-2011   #4709
Jncl
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Default Re: Skinner (originally oSkin)

Quote:
Started popping this error today.

1x Skinner\Skinner-b4.14333.5.lua:513: attempt to index field "obj" (a nil value)
Skinner\Skinner-b4.14333.5.lua:513: in function <Skinner\Skinner.lua:486>
(tail call): ?
Skinner-b4.14333.5\SkinMe\Skada-r328.lua:24: in function "skinFrame"
Skinner-b4.14333.5\SkinMe\Skada-r328.lua:44: in function <Skinner\SkinMe\Skada.lua:3>
(tail call): ?
Hi Kerecha
I can't replicate this issue. Can you send me a copy of your Skada SV file please?
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Old 08-07-2011   #4710
Jncl
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Default Re: Skinner (originally oSkin)

Quote:
Receiving this error as of today:

1x Skinner-b4.14333.5\Skinner.lua:513: attempt to index field 'obj' (a nil value)
(tail call): ?:
<in C code>: in function `addSkinFrame'
Skinner-b4.14333.5\SkinMe\FlyoutButtonCustom.lua:19: in function <...terface\AddOns\Skinner\SkinMe\FlyoutButtonCust om.lua:19>
(tail call): ?:
Hi Decabah
I can't replicate this issue. Can you send me a copy of the FlyoutButtonCustom SV file please?
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