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#1 |
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Hero Member
Join Date: Apr 2006
Posts: 666
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Alright, I finished the new layout system, full with import/export capabilities.
Layouts are now just a saved state of your settings for a single unit frame. To save a layout to use later or to export for others to use, Open the menu for the frame you're working with, Other -> Layouts -> Save -> "Name you want to save as" To change your layout, it's just Other -> Layouts -> Choose -> "Whatever you want" To export your layouts so that they can be posted on these forums, for example, Go to the main PitBull menu -> Layouts -> Export -> "Name of your layout" Then copy it, alt-tab out to the forums, paste it in. To import other people's layouts posted on these forums, just copy their text, open up WoW, go to the main PitBull menu -> Layouts -> Import, then paste the text in and press Okay. If everything goes well, you'll get a message saying that it successfully imported. You'll then be able to choose it as a layout. You can also send layouts to your friends and acquaintances in-game, either to your whole guild, to the party/raid group you're in, or to a specific person. Just go to the main PitBull menu -> Layouts -> Send in-game, and it should be obvious from there. I hope to see some innovative layouts arise from this! Note: if I see a layout I like, it might end up going into PitBull as a proper option If you can, supply a screenshot. |
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#2 |
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Hero Member
Join Date: Mar 2005
Posts: 591
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When you post, please include a CROPPED (just the untiframe) picture of your layout and use [ code ] [ /code ] instead of quoting.
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#3 |
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Full Member
Join Date: Feb 2008
Posts: 187
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Here's my BUU inspired layout (in config mode, so you can see all icons etc.) :
![]() Code:
{
name = "Adelea",
pbRevision = 40839,
bars = {
blankSpace = {
hidden = true,
position = 7
},
castBar = {
height = 1,
position = 8
},
expBar = {
position = 4
},
healthBar = {
height = 1,
position = 2
},
portrait = {
height = 10,
position = 1,
side = "top"
},
powerBar = {
height = 1,
position = 3
},
repBar = {
position = 5
},
threatBar = {
position = 6
}
},
icons = {
combatIcon = {
position = "frame-edgebottomleft"
},
leaderIcon = {
position = "frame-edgetopleft"
},
masterIcon = {
position = "frame-edgetopleft"
},
pvpIcon = {
position = "frame-edgetopright"
},
raidTargetIcon = {
position = "frame-edgetop"
},
restIcon = {
position = "frame-edgebottomleft"
}
},
texts = {
Class = {
custom = "[Classification] [Level:DifficultyColor] [SmartClass:ClassColor] [DruidForm:Paren] [SmartRace]",
position = "portrait-bottom",
style = "Standard",
styleType = "class"
},
combatText = {
position = "frame-center"
},
Combo = {
position = "frame-outright",
style = "Standard",
styleType = "combo"
},
Experience = {
position = "expBar-center",
style = "Standard",
styleType = "experience"
},
Health = {
custom = "[CurHP]/[MaxHP]",
position = "healthBar-right",
style = "Informational",
styleType = "health"
},
Name = {
custom = "[Name]",
position = "portrait-top",
style = "Standard",
styleType = "name"
},
Power = {
custom = "[CurMP]/[MaxMP]",
position = "powerBar-right",
style = "Absolute",
styleType = "power"
},
Reputation = {
position = "repBar-center",
style = "Standard",
styleType = "reputation"
},
Threat = {
custom = "[Threat]/[MaxThreat]",
position = "threatBar-right",
style = "Absolute Short",
styleType = "threat"
}
}
}
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#4 |
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Full Member
Join Date: Feb 2005
Posts: 140
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Player Frame:
Code:
{
name = "Cabal",
pbRevision = 41441,
bars = {
blankSpace = {
height = 1,
position = 4
},
castBar = {
position = 8
},
expBar = {
position = 5
},
healthBar = {
height = 5,
position = 1
},
portrait = {
height = 12,
position = 2,
side = "top"
},
powerBar = {
height = 4,
position = 3
},
repBar = {
position = 6
},
threatBar = {
position = 7
}
},
icons = {
combatIcon = {
position = "frame-edgebottomleft"
},
leaderIcon = {
position = "frame-edgetopleft"
},
masterIcon = {
position = "frame-edgetopleft"
},
pvpIcon = {
position = "frame-edgetopright",
size = 1.1
},
raidTargetIcon = {
position = "frame-edgetop"
},
restIcon = {
position = "portrait-topright",
size = 1.35
}
},
texts = {
["<Level>"] = {
custom = "[Level:ClassColor]-[SmartClass:ClassColor]",
position = "portrait-bottomright",
size = 0.8
},
Class = {
custom = "[SmartRace:ClassColor]",
position = "portrait-bottomleft",
size = 0.8,
styleType = "class"
},
combatText = {
position = "portrait-center"
},
Combo = {
position = "frame-outright",
style = "Standard",
styleType = "combo"
},
Health = {
custom = "[IsFriend?Status:MissingHP:HideZero:Short:Color(ff7f7f)!Status:SmartHP:Short]",
position = "healthBar-right",
style = "Smart",
styleType = "health"
},
Name = {
custom = "[Name]",
position = "portrait-topleft",
size = 0.85,
style = "Standard",
styleType = "name"
},
Power = {
custom = "[MissingMP:HideZero:Short:Color(7f7fff)]",
position = "powerBar-right",
style = "Smart",
styleType = "power"
}
}
}
Code:
{
name = "CabalTar",
pbRevision = 41441,
bars = {
blankSpace = {
height = 1,
position = 4
},
castBar = {
position = 8
},
expBar = {
position = 5
},
healthBar = {
height = 5,
position = 1
},
portrait = {
height = 12,
position = 2,
side = "top"
},
powerBar = {
height = 4,
position = 3
},
repBar = {
position = 6
},
threatBar = {
position = 7
}
},
icons = {
combatIcon = {
position = "frame-edgebottomleft"
},
leaderIcon = {
position = "frame-edgetopleft"
},
masterIcon = {
position = "frame-edgetopleft"
},
pvpIcon = {
position = "frame-edgetopright",
size = 1.05
},
raidTargetIcon = {
position = "frame-edgetop",
size = 1.1
},
restIcon = {
position = "frame-edgebottomleft"
}
},
texts = {
Class = {
custom = "[Classification] [Level:DifficultyColor] [SmartClass:ClassColor] [DruidForm:Paren]",
position = "portrait-bottomright",
styleType = "class"
},
combatText = {
position = "portrait-center"
},
Combo = {
position = "frame-outright",
style = "Standard",
styleType = "combo"
},
Experience = {
position = "expBar-center",
style = "Standard",
styleType = "experience"
},
Health = {
custom = "[IsFriend?Status:MissingHP:HideZero:Short:Color(ff7f7f)!Status:SmartHP:Short]",
position = "healthBar-right",
style = "Smart",
styleType = "health"
},
Name = {
custom = "[Name]",
position = "portrait-topleft",
size = 0.85,
style = "Standard",
styleType = "name"
},
Power = {
custom = "[MissingMP:HideZero:Short:Color(7f7fff)]",
position = "powerBar-right",
style = "Smart",
styleType = "power"
},
Race = {
custom = "[SmartRace]",
position = "portrait-bottomleft",
size = 0.8
},
Reputation = {
position = "repBar-center",
style = "Standard",
styleType = "reputation"
},
Threat = {
custom = "[Threat]/[MaxThreat]",
position = "threatBar-right",
style = "Absolute Short",
styleType = "threat"
}
}
}
Self: ![]() Target: ![]() Another Target shot: ![]() Full Shot: ![]() |
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#5 |
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Full Member
Join Date: Oct 2006
Posts: 136
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My extremely minimalist layout that I use for TOT, TOTOT, and player pet:
Code:
{
name = "Compact",
pbRevision = 40890,
bars = {
blankSpace = {
hidden = true,
position = 7
},
castBar = {
position = 8
},
expBar = {
position = 4
},
healthBar = {
height = 5,
position = 2
},
portrait = {
height = 12,
position = 1,
side = "top"
},
powerBar = {
height = 4,
position = 3
},
repBar = {
position = 5
},
threatBar = {
position = 6
}
},
icons = {
combatIcon = {
position = "frame-edgebottomleft"
},
leaderIcon = {
position = "frame-edgetopleft"
},
masterIcon = {
position = "frame-edgetopleft"
},
pvpIcon = {
position = "frame-edgetopright"
},
raidTargetIcon = {
position = "frame-edgetop"
},
restIcon = {
position = "frame-edgebottomleft"
}
},
texts = {
combatText = {
position = "healthBar-outright"
},
Combo = {
position = "frame-outright",
style = "Standard",
styleType = "combo"
},
Experience = {
position = "expBar-center",
style = "Standard",
styleType = "experience"
},
Health = {
custom = "[Status:SureHP:Short:PercentHP:Percent]",
position = "healthBar-center",
style = "Absolute Short",
styleType = "health"
},
Name = {
custom = "[Name]",
position = "frame-outtop",
style = "Standard",
styleType = "name"
},
Power = {
custom = "[~HasNoMP?FractionalMP:Short]",
position = "powerBar-center",
style = "Absolute Short",
styleType = "power"
},
Reputation = {
position = "repBar-center",
style = "Standard",
styleType = "reputation"
},
Threat = {
custom = "[Threat]/[MaxThreat]",
position = "threatBar-right",
style = "Absolute Short",
styleType = "threat"
}
}
}
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#6 |
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Legendary Member
Join Date: May 2006
Posts: 6,156
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Here's the Seerah layout (but auras set to top will overlap name/class
)http://pastey.net/65705-1ovx Note: on the pastey page is player, target, pet, etc, etc. Each frame is labeled. Full screenshot attached. |
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#7 | |
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Full Member
Join Date: Jun 2005
Posts: 140
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Quote:
I like your layout shown here. Is this the way your Suitecase looks now? If so, I would like to give it a try. I've been thinking about moving away from the "veiwport" look for a more paneled look lately. I always get good ideas from looking at your stuff regardless. I like your frames layout here as well. Also, off topic question: I notice you have an assist macro on your bar. What (if any) assist addon are you using to define assists and what does your macro include in it for assist? (Been trying to figure out a good assist macro myself, been playing with Fubar_Assistfu, but not sure I am using it right or if its not functioning as intended, lol.) What a great idea for a thread, I will be checking here often! |
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#8 |
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Legendary Member
Join Date: May 2006
Posts: 6,156
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Actually, I haven't switched PitBull into SS quite yet. I'm waiting until I'm sure it will be in a state where things won't be changing so much/so often.
As for that macro, it's actually just a /assist macro that's been sitting in that spot for ages. >.< hehe edit: oh - and that screenshot is a combination of things found in SS and other stuff I'm toying with, just in case you were curious. And, thank you, Purity. ![]() |
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#9 |
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Junior Member
Join Date: Sep 2008
Posts: 81
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Really minimalist
![]() Code:
{
name = "AthouTarget",
pbRevision = 41471,
bars = {
blankSpace = {
position = 2
},
castBar = {
position = 8
},
expBar = {
position = 5
},
healthBar = {
height = 5,
position = 3
},
portrait = {
position = 1,
side = "right"
},
powerBar = {
height = 4,
position = 4
},
repBar = {
position = 6
},
threatBar = {
position = 7
}
},
icons = {
combatIcon = {
position = "frame-edgebottomleft"
},
leaderIcon = {
position = "frame-edgetopleft"
},
masterIcon = {
position = "frame-edgetopleft"
},
pvpIcon = {
position = "frame-edgetopright"
},
raidTargetIcon = {
position = "frame-intop",
size = 1.4
},
restIcon = {
position = "frame-edgebottomleft"
}
},
texts = {
Class = {
custom = "[Classification] [Level:DifficultyColor] [PlayerClass:ClassColor] [DruidForm:Paren] [SmartRace]",
position = "blankSpace-right",
size = 0.9,
style = "Player Classes Only",
styleType = "class"
},
combatText = {
position = "frame-center"
},
Experience = {
position = "expBar-center",
style = "Standard",
styleType = "experience"
},
Health = {
custom = "[~Status?FractionalHP:Short] || [Status:PercentHP:Percent]",
position = "healthBar-right",
style = "Absolute and Percent",
styleType = "health"
},
Name = {
custom = "[Name:ClassColor] [AFKDND:Angle]",
position = "blankSpace-left",
style = "Class Colored",
styleType = "name"
},
Power = {
custom = "[CurMP]/[MaxMP]",
position = "powerBar-right",
style = "Absolute",
styleType = "power"
},
Reputation = {
position = "repBar-center",
style = "Standard",
styleType = "reputation"
},
Threat = {
custom = "[Threat]/[MaxThreat]",
position = "threatBar-right",
style = "Absolute Short",
styleType = "threat"
}
}
}
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#10 |
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Member
Join Date: Jun 2007
Posts: 18
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A little something I've been working on for my hunter alt !
I'm loving your unitframes btw, this is as close as it gets to DUF and god knows I loved that addon. ![]() Code:
{
name = "cWootelf",
pbRevision = 41843,
bars = {
blankSpace = {
height = 8,
position = 1
},
castBar = {
height = 1,
position = 2
},
expBar = {
position = 6
},
healthBar = {
height = 10,
position = 4
},
portrait = {
height = 12,
position = 3,
side = "top"
},
powerBar = {
height = 5,
position = 5
},
repBar = {
position = 7
},
threatBar = {
position = 8
}
},
icons = {
combatIcon = {
position = "portrait-right",
size = 1.5
},
leaderIcon = {
position = "frame-edgetopleft"
},
masterIcon = {
position = "frame-edgetopleft"
},
pvpIcon = {
position = "frame-edgeleft",
size = 2
},
raidTargetIcon = {
position = "frame-edgetop",
size = 2
},
restIcon = {
position = "portrait-right",
size = 1.5
}
},
texts = {
Class = {
custom = "[Level:DifficultyColor][ShortClassification:Upper] [~IsPlayer?CreatureType!ShortRace] [PlayerClass:ClassColor] [DruidForm:Paren]",
position = "blankSpace-right",
styleType = "class"
},
combatText = {
position = "portrait-center"
},
Combo = {
position = "frame-outright",
style = "Standard",
styleType = "combo"
},
Health = {
custom = "[~Status?FractionalHP:Short] ([Status:PercentHP:Percent])",
position = "healthBar-left",
size = 1.5,
styleType = "health"
},
["Health Decifit"] = {
custom = "[Red][MissingHP:Negate]",
position = "healthBar-right",
styleType = "health"
},
Name = {
custom = "[Name:ClassColor]",
position = "blankSpace-left",
size = 1.5,
styleType = "name"
},
Power = {
custom = "[CurMP]/[MaxMP]",
position = "powerBar-right",
style = "Absolute",
styleType = "power"
}
}
}
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)
And, thank you, Purity. 


