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Old 06-20-2007   #1
ckknight
Hero Member
 
Join Date: Apr 2006
Posts: 666
Default Post cool PitBull layouts here!

Alright, I finished the new layout system, full with import/export capabilities.

Layouts are now just a saved state of your settings for a single unit frame.

To save a layout to use later or to export for others to use, Open the menu for the frame you're working with, Other -> Layouts -> Save -> "Name you want to save as"

To change your layout, it's just Other -> Layouts -> Choose -> "Whatever you want"

To export your layouts so that they can be posted on these forums, for example,
Go to the main PitBull menu -> Layouts -> Export -> "Name of your layout"
Then copy it, alt-tab out to the forums, paste it in.

To import other people's layouts posted on these forums, just copy their text, open up WoW, go to the main PitBull menu -> Layouts -> Import, then paste the text in and press Okay. If everything goes well, you'll get a message saying that it successfully imported. You'll then be able to choose it as a layout.

You can also send layouts to your friends and acquaintances in-game, either to your whole guild, to the party/raid group you're in, or to a specific person. Just go to the main PitBull menu -> Layouts -> Send in-game, and it should be obvious from there.

I hope to see some innovative layouts arise from this!

Note: if I see a layout I like, it might end up going into PitBull as a proper option

If you can, supply a screenshot.
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Old 06-21-2007   #2
Cal
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Join Date: Mar 2005
Posts: 591
Default Re: Post cool PitBull layouts here!

When you post, please include a CROPPED (just the untiframe) picture of your layout and use [ code ] [ /code ] instead of quoting.
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Old 06-21-2007   #3
Adelea
Full Member
 
Join Date: Feb 2008
Posts: 187
Default Re: Post cool PitBull layouts here!

Here's my BUU inspired layout (in config mode, so you can see all icons etc.) :



Code:
{
  name = "Adelea",
  pbRevision = 40839,
  bars = {
    blankSpace = {
      hidden = true,
      position = 7
    },
    castBar = {
      height = 1,
      position = 8
    },
    expBar = {
      position = 4
    },
    healthBar = {
      height = 1,
      position = 2
    },
    portrait = {
      height = 10,
      position = 1,
      side = "top"
    },
    powerBar = {
      height = 1,
      position = 3
    },
    repBar = {
      position = 5
    },
    threatBar = {
      position = 6
    }
  },
  icons = {
    combatIcon = {
      position = "frame-edgebottomleft"
    },
    leaderIcon = {
      position = "frame-edgetopleft"
    },
    masterIcon = {
      position = "frame-edgetopleft"
    },
    pvpIcon = {
      position = "frame-edgetopright"
    },
    raidTargetIcon = {
      position = "frame-edgetop"
    },
    restIcon = {
      position = "frame-edgebottomleft"
    }
  },
  texts = {
    Class = {
      custom = "[Classification] [Level:DifficultyColor] [SmartClass:ClassColor] [DruidForm:Paren] [SmartRace]",
      position = "portrait-bottom",
      style = "Standard",
      styleType = "class"
    },
    combatText = {
      position = "frame-center"
    },
    Combo = {
      position = "frame-outright",
      style = "Standard",
      styleType = "combo"
    },
    Experience = {
      position = "expBar-center",
      style = "Standard",
      styleType = "experience"
    },
    Health = {
      custom = "[CurHP]/[MaxHP]",
      position = "healthBar-right",
      style = "Informational",
      styleType = "health"
    },
    Name = {
      custom = "[Name]",
      position = "portrait-top",
      style = "Standard",
      styleType = "name"
    },
    Power = {
      custom = "[CurMP]/[MaxMP]",
      position = "powerBar-right",
      style = "Absolute",
      styleType = "power"
    },
    Reputation = {
      position = "repBar-center",
      style = "Standard",
      styleType = "reputation"
    },
    Threat = {
      custom = "[Threat]/[MaxThreat]",
      position = "threatBar-right",
      style = "Absolute Short",
      styleType = "threat"
    }
  }
}
It doesnt actually export the custom text that has been set for the various text fields though - which leads to a lot of cut and pasting from one frame to another =(
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Old 06-24-2007   #4
rberry88
Full Member
 
Join Date: Feb 2005
Posts: 140
Default Re: Post cool PitBull layouts here!

Player Frame:

Code:
{
  name = "Cabal",
  pbRevision = 41441,
  bars = {
    blankSpace = {
      height = 1,
      position = 4
    },
    castBar = {
      position = 8
    },
    expBar = {
      position = 5
    },
    healthBar = {
      height = 5,
      position = 1
    },
    portrait = {
      height = 12,
      position = 2,
      side = "top"
    },
    powerBar = {
      height = 4,
      position = 3
    },
    repBar = {
      position = 6
    },
    threatBar = {
      position = 7
    }
  },
  icons = {
    combatIcon = {
      position = "frame-edgebottomleft"
    },
    leaderIcon = {
      position = "frame-edgetopleft"
    },
    masterIcon = {
      position = "frame-edgetopleft"
    },
    pvpIcon = {
      position = "frame-edgetopright",
      size = 1.1
    },
    raidTargetIcon = {
      position = "frame-edgetop"
    },
    restIcon = {
      position = "portrait-topright",
      size = 1.35
    }
  },
  texts = {
    ["<Level>"] = {
      custom = "[Level:ClassColor]-[SmartClass:ClassColor]",
      position = "portrait-bottomright",
      size = 0.8
    },
    Class = {
      custom = "[SmartRace:ClassColor]",
      position = "portrait-bottomleft",
      size = 0.8,
      styleType = "class"
    },
    combatText = {
      position = "portrait-center"
    },
    Combo = {
      position = "frame-outright",
      style = "Standard",
      styleType = "combo"
    },
    Health = {
      custom = "[IsFriend?Status:MissingHP:HideZero:Short:Color(ff7f7f)!Status:SmartHP:Short]",
      position = "healthBar-right",
      style = "Smart",
      styleType = "health"
    },
    Name = {
      custom = "[Name]",
      position = "portrait-topleft",
      size = 0.85,
      style = "Standard",
      styleType = "name"
    },
    Power = {
      custom = "[MissingMP:HideZero:Short:Color(7f7fff)]",
      position = "powerBar-right",
      style = "Smart",
      styleType = "power"
    }
  }
}
And the target frame:
Code:
{
  name = "CabalTar",
  pbRevision = 41441,
  bars = {
    blankSpace = {
      height = 1,
      position = 4
    },
    castBar = {
      position = 8
    },
    expBar = {
      position = 5
    },
    healthBar = {
      height = 5,
      position = 1
    },
    portrait = {
      height = 12,
      position = 2,
      side = "top"
    },
    powerBar = {
      height = 4,
      position = 3
    },
    repBar = {
      position = 6
    },
    threatBar = {
      position = 7
    }
  },
  icons = {
    combatIcon = {
      position = "frame-edgebottomleft"
    },
    leaderIcon = {
      position = "frame-edgetopleft"
    },
    masterIcon = {
      position = "frame-edgetopleft"
    },
    pvpIcon = {
      position = "frame-edgetopright",
      size = 1.05
    },
    raidTargetIcon = {
      position = "frame-edgetop",
      size = 1.1
    },
    restIcon = {
      position = "frame-edgebottomleft"
    }
  },
  texts = {
    Class = {
      custom = "[Classification] [Level:DifficultyColor] [SmartClass:ClassColor] [DruidForm:Paren]",
      position = "portrait-bottomright",
      styleType = "class"
    },
    combatText = {
      position = "portrait-center"
    },
    Combo = {
      position = "frame-outright",
      style = "Standard",
      styleType = "combo"
    },
    Experience = {
      position = "expBar-center",
      style = "Standard",
      styleType = "experience"
    },
    Health = {
      custom = "[IsFriend?Status:MissingHP:HideZero:Short:Color(ff7f7f)!Status:SmartHP:Short]",
      position = "healthBar-right",
      style = "Smart",
      styleType = "health"
    },
    Name = {
      custom = "[Name]",
      position = "portrait-topleft",
      size = 0.85,
      style = "Standard",
      styleType = "name"
    },
    Power = {
      custom = "[MissingMP:HideZero:Short:Color(7f7fff)]",
      position = "powerBar-right",
      style = "Smart",
      styleType = "power"
    },
    Race = {
      custom = "[SmartRace]",
      position = "portrait-bottomleft",
      size = 0.8
    },
    Reputation = {
      position = "repBar-center",
      style = "Standard",
      styleType = "reputation"
    },
    Threat = {
      custom = "[Threat]/[MaxThreat]",
      position = "threatBar-right",
      style = "Absolute Short",
      styleType = "threat"
    }
  }
}
Pics:
Self:


Target:


Another Target shot:


Full Shot:


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Old 06-24-2007   #5
Harwel
Full Member
 
Join Date: Oct 2006
Posts: 136
Default Re: Post cool PitBull layouts here!

My extremely minimalist layout that I use for TOT, TOTOT, and player pet:

Code:
{
  name = "Compact",
  pbRevision = 40890,
  bars = {
    blankSpace = {
      hidden = true,
      position = 7
    },
    castBar = {
      position = 8
    },
    expBar = {
      position = 4
    },
    healthBar = {
      height = 5,
      position = 2
    },
    portrait = {
      height = 12,
      position = 1,
      side = "top"
    },
    powerBar = {
      height = 4,
      position = 3
    },
    repBar = {
      position = 5
    },
    threatBar = {
      position = 6
    }
  },
  icons = {
    combatIcon = {
      position = "frame-edgebottomleft"
    },
    leaderIcon = {
      position = "frame-edgetopleft"
    },
    masterIcon = {
      position = "frame-edgetopleft"
    },
    pvpIcon = {
      position = "frame-edgetopright"
    },
    raidTargetIcon = {
      position = "frame-edgetop"
    },
    restIcon = {
      position = "frame-edgebottomleft"
    }
  },
  texts = {
    combatText = {
      position = "healthBar-outright"
    },
    Combo = {
      position = "frame-outright",
      style = "Standard",
      styleType = "combo"
    },
    Experience = {
      position = "expBar-center",
      style = "Standard",
      styleType = "experience"
    },
    Health = {
      custom = "[Status:SureHP:Short:PercentHP:Percent]",
      position = "healthBar-center",
      style = "Absolute Short",
      styleType = "health"
    },
    Name = {
      custom = "[Name]",
      position = "frame-outtop",
      style = "Standard",
      styleType = "name"
    },
    Power = {
      custom = "[~HasNoMP?FractionalMP:Short]",
      position = "powerBar-center",
      style = "Absolute Short",
      styleType = "power"
    },
    Reputation = {
      position = "repBar-center",
      style = "Standard",
      styleType = "reputation"
    },
    Threat = {
      custom = "[Threat]/[MaxThreat]",
      position = "threatBar-right",
      style = "Absolute Short",
      styleType = "threat"
    }
  }
}
Attached Images
File Type: jpg compactUF.jpg (8.1 KB, 1960 views)
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Old 06-24-2007   #6
Seerah
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Join Date: May 2006
Posts: 6,156
Default Re: Post cool PitBull layouts here!

Here's the Seerah layout (but auras set to top will overlap name/class )
http://pastey.net/65705-1ovx

Note: on the pastey page is player, target, pet, etc, etc. Each frame is labeled.




Full screenshot attached.
Attached Images
File Type: jpg WoWScrnShot_062407_175110.jpg (262.7 KB, 1526 views)
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Old 06-25-2007   #7
Purity
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Join Date: Jun 2005
Posts: 140
Default Re: Post cool PitBull layouts here!

Quote:
Originally Posted by Seerah
Here's the Seerah layout (but auras set to top will overlap name/class )
http://pastey.net/65705-1ovx

Note: on the pastey page is player, target, pet, etc, etc. Each frame is labeled.




Full screenshot attached.
Seerah,
I like your layout shown here. Is this the way your Suitecase looks now? If so, I would like to give it a try. I've been thinking about moving away from the "veiwport" look for a more paneled look lately. I always get good ideas from looking at your stuff regardless. I like your frames layout here as well.

Also, off topic question: I notice you have an assist macro on your bar. What (if any) assist addon are you using to define assists and what does your macro include in it for assist? (Been trying to figure out a good assist macro myself, been playing with Fubar_Assistfu, but not sure I am using it right or if its not functioning as intended, lol.)

What a great idea for a thread, I will be checking here often!
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Old 06-25-2007   #8
Seerah
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Join Date: May 2006
Posts: 6,156
Default Re: Post cool PitBull layouts here!

Actually, I haven't switched PitBull into SS quite yet. I'm waiting until I'm sure it will be in a state where things won't be changing so much/so often.

As for that macro, it's actually just a /assist macro that's been sitting in that spot for ages. >.< hehe

edit: oh - and that screenshot is a combination of things found in SS and other stuff I'm toying with, just in case you were curious. And, thank you, Purity.
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Old 06-25-2007   #9
athou2
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Join Date: Sep 2008
Posts: 81
Default Re: Post cool PitBull layouts here!

Really minimalist



Code:
{
  name = "AthouTarget",
  pbRevision = 41471,
  bars = {
    blankSpace = {
      position = 2
    },
    castBar = {
      position = 8
    },
    expBar = {
      position = 5
    },
    healthBar = {
      height = 5,
      position = 3
    },
    portrait = {
      position = 1,
      side = "right"
    },
    powerBar = {
      height = 4,
      position = 4
    },
    repBar = {
      position = 6
    },
    threatBar = {
      position = 7
    }
  },
  icons = {
    combatIcon = {
      position = "frame-edgebottomleft"
    },
    leaderIcon = {
      position = "frame-edgetopleft"
    },
    masterIcon = {
      position = "frame-edgetopleft"
    },
    pvpIcon = {
      position = "frame-edgetopright"
    },
    raidTargetIcon = {
      position = "frame-intop",
      size = 1.4
    },
    restIcon = {
      position = "frame-edgebottomleft"
    }
  },
  texts = {
    Class = {
      custom = "[Classification] [Level:DifficultyColor] [PlayerClass:ClassColor] [DruidForm:Paren] [SmartRace]",
      position = "blankSpace-right",
      size = 0.9,
      style = "Player Classes Only",
      styleType = "class"
    },
    combatText = {
      position = "frame-center"
    },
    Experience = {
      position = "expBar-center",
      style = "Standard",
      styleType = "experience"
    },
    Health = {
      custom = "[~Status?FractionalHP:Short] || [Status:PercentHP:Percent]",
      position = "healthBar-right",
      style = "Absolute and Percent",
      styleType = "health"
    },
    Name = {
      custom = "[Name:ClassColor] [AFKDND:Angle]",
      position = "blankSpace-left",
      style = "Class Colored",
      styleType = "name"
    },
    Power = {
      custom = "[CurMP]/[MaxMP]",
      position = "powerBar-right",
      style = "Absolute",
      styleType = "power"
    },
    Reputation = {
      position = "repBar-center",
      style = "Standard",
      styleType = "reputation"
    },
    Threat = {
      custom = "[Threat]/[MaxThreat]",
      position = "threatBar-right",
      style = "Absolute Short",
      styleType = "threat"
    }
  }
}
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Old 06-26-2007   #10
cralexns
Member
 
Join Date: Jun 2007
Posts: 18
Default Re: Post cool PitBull layouts here!

A little something I've been working on for my hunter alt !

I'm loving your unitframes btw, this is as close as it gets to DUF and god knows I loved that addon.



Code:
{
  name = "cWootelf",
  pbRevision = 41843,
  bars = {
    blankSpace = {
      height = 8,
      position = 1
    },
    castBar = {
      height = 1,
      position = 2
    },
    expBar = {
      position = 6
    },
    healthBar = {
      height = 10,
      position = 4
    },
    portrait = {
      height = 12,
      position = 3,
      side = "top"
    },
    powerBar = {
      height = 5,
      position = 5
    },
    repBar = {
      position = 7
    },
    threatBar = {
      position = 8
    }
  },
  icons = {
    combatIcon = {
      position = "portrait-right",
      size = 1.5
    },
    leaderIcon = {
      position = "frame-edgetopleft"
    },
    masterIcon = {
      position = "frame-edgetopleft"
    },
    pvpIcon = {
      position = "frame-edgeleft",
      size = 2
    },
    raidTargetIcon = {
      position = "frame-edgetop",
      size = 2
    },
    restIcon = {
      position = "portrait-right",
      size = 1.5
    }
  },
  texts = {
    Class = {
      custom = "[Level:DifficultyColor][ShortClassification:Upper] [~IsPlayer?CreatureType!ShortRace] [PlayerClass:ClassColor] [DruidForm:Paren]",
      position = "blankSpace-right",
      styleType = "class"
    },
    combatText = {
      position = "portrait-center"
    },
    Combo = {
      position = "frame-outright",
      style = "Standard",
      styleType = "combo"
    },
    Health = {
      custom = "[~Status?FractionalHP:Short] ([Status:PercentHP:Percent])",
      position = "healthBar-left",
      size = 1.5,
      styleType = "health"
    },
    ["Health Decifit"] = {
      custom = "[Red][MissingHP:Negate]",
      position = "healthBar-right",
      styleType = "health"
    },
    Name = {
      custom = "[Name:ClassColor]",
      position = "blankSpace-left",
      size = 1.5,
      styleType = "name"
    },
    Power = {
      custom = "[CurMP]/[MaxMP]",
      position = "powerBar-right",
      style = "Absolute",
      styleType = "power"
    }
  }
}
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