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#3341 | |||
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Seal Cub Clubbing Club
Join Date: May 2005
Location: California, US
Posts: 7,806
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Quote:
Quote:
Adjust the slider labeled "Recorded Fights". Quote:
2. People who believe that your "gear score" says anything meaningful about your performance potential or your skill as a player are morons, plain and simple, and aren't going to give up their e-peen-affirming belief simply because another addon says it's wrong. They don't want to learn, or think. That's why they like "gear score" addons so much — it gives them a single number by which to judge others. They don't care if that number isn't really meaningful. Holding it up as gospel is way less work than actually thinking about things like class and encounter mechanics, role requirements, and proven performance.
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& Author/maintainer of Grid, PhanxChat, and many more. | PM me on CurseForge Troubleshoot an addon | Turn any code into an addon | More addon resources Need help with your code? Attach or paste your whole, real files. Please don't PM me about addon bugs, requests, or code help. Post a comment, ticket, or thread instead! |
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#3342 |
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Member
Join Date: Jul 2007
Posts: 19
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After updating 3 AddOns (MiKs, EnsidiaFails, TipTac) I got these weird bars.
At least that was when I noticed it, aswell I dont have it on my main. Instead of expanding the layout throughout the whole bar, it is done within several "intervals": ![]() I have tried and disabled other AdOns 1 by 1, especially those using bars aswell (like AG_Units, Quartz ... etc), but am unable to find the error. Any idea ? |
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#3343 |
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Legendary Member
Join Date: Dec 2005
Posts: 2,130
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Tried to reproduce and it's neither recount nor a chance on Blizzard's side.
There are a few options: You have a different BantoBar texture file, a different shared media library, or an addon that hooks how status bars are rendered. To test, disable all other addons. |
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#3344 | |
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Hero Member
Join Date: Jun 2006
Location: Chicago
Posts: 651
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Quote:
Code:
:GetStatusBarTexture():SetHorizTile(false) :GetStatusBarTexture():SetVertTile(false)
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Author of SimpleMD, MobileVault, MillHelp, Sifter, ComboPointsRedux, RealID Toons, and Prescription. Last edited by Starinnia; 03-27-2010 at 11:43 PM. |
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#3345 |
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Legendary Member
Join Date: Dec 2005
Posts: 2,130
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Ah I see. Thanks, I committed a fix.
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#3346 | |
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Full Member
Join Date: Nov 2006
Posts: 234
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Quote:
2. Sadly, that's probably true. Too common a phenomenon to have people stick to their ideas even if they're proven wrong. Still, was just saying, the whole addon doesn't make sense and the recount plugin doesn't make sense in the grand scale, but if you zoom closely in to the nonsense end of the spectrum, the recount plugin makes slightly more sense than just GS alone. Heck, I even posted the simple formula on "how to calculate your gearscore without the addon" to our guild website to show how absurd it is that people are using that to evaluate your performance. Maybe I should post it in the realm forums :P On topic, I still think it's rather confusing to have 2 different sets of configuration windows that mostly overlap. Would it be possible to add the "recorded fights" slider to the normal options as well. Or I guess this is more simple: in the regular config have a button to the /recount GUI to remind me it exists and might have some other (new?) options I'd like to adjust? |
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#3347 |
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Member
Join Date: Jul 2007
Posts: 19
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Awesome - thanks for the fix !
P.S.: Sorry that I didnt point out that the "charcoal" layout had the same prob, just as there is no left-to-right light/dark effect, it showed up as beeing ok
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#3348 |
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Member
Join Date: Mar 2007
Posts: 34
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i saw update on Failbot lib-can we get update of RecountFailbot for ICC?or is it enough to replace old lib in addon with new lib?
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#3349 |
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Legendary Member
Join Date: Dec 2005
Posts: 2,130
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Either way works, I just tagged the fail module for a refresh.
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#3350 |
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Legendary Member
Join Date: Dec 2005
Posts: 2,130
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I'm looking to release a new version of Recount today after a major rewrite. It will include most requests made by users, plus the best ideas of Recount 2.
Here some highlights: *) Support infinite combat log range. By using an undocumented feature of the WoW API, Recount will now be able to see all combat log events within an instance making all syncing impossible and guarantee full accuracy. *) Drastic performance increases. Using a probabilistic method called compressed sensing, Recount only samples a small subset of combat log events and still gets an accurate picture of what is going on. This increases performance by a large factor while keeping the accuracy constant. This means we can now store all the detail we want without creating lots of memory accumulation. A typical raid night can be stored at less than 1MB addon memory now and you can keep details of all boss fights and trash! *) Filter everything. You can now filter by every possible variable. For example if you want to see which boss spell did got resisted how much by a specific potion, you can do that! *) Multiple window support. Recount supports infinite number of windows. So if you want to see who has the highest DPS, you can have one window per combatant for it! *) Full configurability of the interface. You want to change the font size of every single letter, you can do it? You want the bars to be sorted horizontally instead of vertically? Done! You want your layout to be copied across characters, accounts or your facebook acount? No problem! *) Perfect DPS formula. We have developed a DPS formula that is robust against any arguing by using the world clock as standard to define a notion of universal time. In addition a complete model of all talents allows us to create an accurate and fair representation of damage done over time for all classes and all trees. So now if DPS says 3000 and someone else has 2999, you know you are that much better! Available on your curse.org client later today! Edit: This was posted on April 1, 2010, and yes it was a joke. Last edited by Elsia; 04-08-2010 at 01:31 AM. |
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| Tags |
| recount damage meter, recountthreat |
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