|
|
#1 |
|
Amazing Member
Join Date: Jan 2006
Posts: 1,554
|
See http://www.wowace.com/wiki/LibStickyFrames-2.0 for detailed spec & current implementation state.
I think that is enough feature bloat but more thoughts & ideas are welcome. The remaining work is basically: * Add the sticking stuff + its feedback. * Move some more drag & drop functions & feedback code into the library itself & then clients just implement some callbacks. * Provide a set of blizzard frames to snap & stick to. Chatframe etc. * Private cluster support, so for example pitbull Unit Frame components can move around & stick together privately, but then as a whole unit participate in sticking to other frames. Currently I have it working in AutoBar & will check in a version using it this weekend. |
|
|
|
|
|
#2 |
|
Hero Member
Join Date: Jul 2005
Posts: 628
|
Originally by Cladhaire I believe, if you wish to add that in.
|
|
|
|
|
|
#3 | |
|
Legendary Member
Join Date: May 2006
Location: Arizona
Posts: 3,500
|
Quote:
__________________
Author of GuildCraft, SickOfClickingDailies, and CursorCooldown "I was there in the beginning... and things were very different back then" --An Echo from a time before. |
|
|
|
|
|
|
#4 | |
|
Amazing Member
Join Date: Jan 2006
Posts: 1,554
|
Quote:
|
|
|
|
|
|
|
#5 | |
|
Amazing Member
Join Date: Jan 2006
Posts: 1,554
|
Wobin & JoshBorke pointed out http://www.wowwiki.com/LegoBlock which has a facility to group stuck together objects & drag them as a whole.
Dragging groups sure sounds sexy ... it must be worthwhile. Mmm, so perhaps steal & upgrade the FlyPaper & LegoBlock code to ignore non-moveable stuff. Quote:
|
|
|
|
|
|
|
#6 |
|
Amazing Member
Join Date: Jan 2006
Posts: 1,554
|
So a few issues with the sticking stuff:
If you stick & both frames have exact borders then it is all good. But if you stick and the frame borders are barfed, or offsets are needed (Blizzard frames invariably need an offset to make it work nice), then how should that be handled. The client UI could provide sliders for changing x & y offsets. LibStickyFrames itself could maybe have a shift?-drag mode that will not unstick a stuck frame but just change its offsets. This is not easily discoverable in the interface though. Perhaps add instructions in the frame Tooltip? |
|
|
|
|
|
#7 |
|
Amazing Member
Join Date: Jan 2006
Posts: 1,554
|
The latest version adds a callback to get into Sticky mode & sets all registered mods into it. I think that makes the basic drag with snapping operational & worth including in a mod. Still need more work on the sticking part. If you use LibStickyFrames-1.0 in your mod let me know so I can check to see if a change would break anything.
|
|
|
|
|
|
#8 |
|
Member
Join Date: Oct 2007
Posts: 17
|
Something that would be nice would be a way to center horizontally the frame while moving it (snap to center) - itd be useful for the boss/spell alert programs. Ill be trying the library with a addon that creates action buttons to buff people soon - I was looking at LegoBlocks then seen this a few days ago and checked it out.
![]() |
|
|
|
|
|
#9 | |
|
Amazing Member
Join Date: Jan 2006
Posts: 1,554
|
Quote:
|
|
|
|
|
|
|
#10 |
|
Member
Join Date: Aug 2006
Posts: 33
|
It'd be nice to have a way to temporarily exclude a frame from the sticky "pool" if it is interfering with attempts at precise positioning.
|
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
All times are GMT. The time now is 05:57 PM.
WowAce Forums





