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Old 11-07-2006   #21
Gamefaq
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Default Re: Skinner (originally oSkin)

Quote:
Originally Posted by Jncl
Quote:
Originally Posted by Cal
Doesn't appear to work typing in EavesDrop.
Hi,

Corrected Addon Loading check to prevent ignored addons being skinned.

r 16242

Sorry, it was late, I was tired and didn't test it properly.

@ griddark - SpecialTalent is skinned

@ Anolin - you add the names of the addons that you don't want to be skinned
Your last change a few minutes before leads to this:

[2006/11/07 14:23:41-729]: Skinner\AddonFrames.lua:69: attempt to call global "checkAddOn"
Skinner\AddonFrames.lua:69: in function "event"
AceEvent-2.0\AceEvent-2.0.lua:422: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:402>
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Old 11-07-2006   #22
Jncl
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Default Re: Skinner (originally oSkin)

Hi,

* Fixed bug, should test Addon name not "addonName" and call the new function correctly

* r 16243
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Old 11-07-2006   #23
fleetfoot
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Default Re: Skinner (originally oSkin)

Quote:
Originally Posted by kinkyafro
Quote:
Originally Posted by Anolin
My only complaint about oSkin and now Skinner is that the mod is trying to skin every other mod on the face of the planet without making it modular. Hell, the only thing I really use is the top and bottomframe :P
Indeed.. I'm still using a very old bottom frame that someone made when oSkin first appeared. Tried the full package and hated it

Hope it gets back to basics..
Is there anyway you could zip that up somewhere so i could download it, im having problems backtracking it on the svn to find a old enough version.
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Old 11-07-2006   #24
doggabone2
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Default Re: Skinner (originally oSkin)

Try going through the steps detailed here: http://www.wowace.com/forums/index.php?topic=2056.0. Or you could use CT Viewport if you prefer.
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Old 11-07-2006   #25
Anolin
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Default Re: Skinner (originally oSkin)

Quote:
Originally Posted by fleetfoot
Quote:
Originally Posted by kinkyafro
Quote:
Originally Posted by Anolin
My only complaint about oSkin and now Skinner is that the mod is trying to skin every other mod on the face of the planet without making it modular.* Hell, the only thing I really use is the top and bottomframe :P
Indeed.. I'm still using a very old bottom frame that someone made when oSkin first appeared.* Tried the full package and hated it

Hope it gets back to basics..
Is there anyway you could zip that up somewhere so i could download it, im having problems backtracking it on the svn to find a old enough version.
How about 2 versions of skinner. 1 version is just the bottom and top frames with options for fadeheight and gradients, and the other version is for people who want to skin everything?

~Anolin
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Old 11-08-2006   #26
Scae
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Default Re: Skinner (originally oSkin)

Quote:
How about 2 versions of skinner. 1 version is just the bottom and top frames with options for fadeheight and gradients, and the other version is for people who want to skin everything?

~Anolin
Can't you just disable every skin? they all seem to have on/off options attached to each frame....
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Old 11-08-2006   #27
Anolin
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Default Re: Skinner (originally oSkin)

Quote:
Originally Posted by scae
Quote:
How about 2 versions of skinner.* 1 version is just the bottom and top frames with options for fadeheight and gradients, and the other version is for people who want to skin everything?

~Anolin
Can't you just disable every skin? they all seem to have on/off options attached to each frame....
Yes, I already have. But that doesn't change all the code I'm loading up that's not being used...
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Old 11-08-2006   #28
vidarc
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Default Re: Skinner (originally oSkin)

Get this error on login

Code:
[2006/11/07 17:37:34-312]: Skinner\AOElements.lua:807: attempt to index field "AuctionFrame"
<in C code>: ?
Skinner\AOElements.lua:807: in function "Auctioneer"
Skinner\AddonFrames.lua:104: in function "event"
AceEvent-2.0\AceEvent-2.0.lua:422: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:402>
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Old 11-08-2006   #29
Scae
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Default Re: Skinner (originally oSkin)

Quote:
Yes, I already have. But that doesn't change all the code I'm loading up that's not being used...
Fair point. Didn't think of that. Perhaps oskin could be split up into a more modular design (perhaps using multiple folders; top/bottom frame, core skins, addon skins).
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Old 11-08-2006   #30
Anolin
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Default Re: Skinner (originally oSkin)

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Originally Posted by scae
Quote:
Yes, I already have.* But that doesn't change all the code I'm loading up that's not being used...
Fair point. Didn't think of that. Perhaps oskin could be split up into a more modular design (perhaps using multiple folders; top/bottom frame, core skins, addon skins).
That would be the ideal solution
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