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Old 06-11-2007   #501
Seerah
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Default Re: ClearFont and ClearFont2 - Official thread

/cheer

Don't do anything that you'll regret later in your partying. :P
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Old 06-12-2007   #502
Saelemar
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Default Re: ClearFont and ClearFont2 - Official thread

Ok i read this, that the ability to change fonts in Fubar and other Menus was gone, but can everybody make from the code which was removed an other Addon named MenufontSizer. Cause i need this of the max UI scale needed in my UI. When i try to aces the Addonmenus i have to do it in an like try and error way since a few past Updates of clearfont. But i don't want to rescale the Whole UI just to have readable Fonts i just want have rescaled Fonts. i think 115% - 120% will be enough for them.
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Old 06-12-2007   #503
kirkburn2
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Default Re: ClearFont and ClearFont2 - Official thread

Just done a few updates:

* Localizations should be fixed - someone broke them recently :/ Coded file back to UTF-8.
* Reactivated four of the things that had to be commented out, from a suggestion by Iriel. Need confirmation of non-taintage!
* UIdropdown stuff is still commented out, see http://forums.worldofwarcraft.com/th...154001&sid=1#0

I'm off on a short holiday later today, so if anyone has any comments, make them quickly :P
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Old 06-12-2007   #504
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Default Re: ClearFont and ClearFont2 - Official thread

Quote:
[2007/06/12 04:44:35-2285-x126]: ClearFont2\Design.lua:110: attempt to call method 'CopyFontObject' (a nil value)
126x on world entry
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Old 06-12-2007   #505
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Default Re: ClearFont and ClearFont2 - Official thread

Aye, I've now reverted the taint change. Didn't work

Note, afaik most people can uncomment the offending sections of Design.lua!
So far as I know, it only affects a very very few actions, such as setting MT/MA.
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Old 06-12-2007   #506
Saelemar
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Default Re: ClearFont and ClearFont2 - Official thread

ty for the helpful Info. I try to uncomment the Line for Aplying the Scale to menus
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Old 06-12-2007   #507
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Default Re: ClearFont and ClearFont2 - Official thread

Not sure about the key bindings, but I am using the right action bars. I get no visual clue that I am in or out of range when using ClearFont2.

When I remove ClearFont2, I get back all of the visual clues. This was pretty easy to test.

In response to my earlier posting, I am using the Calibri1 font.
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Old 06-12-2007   #508
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Default Re: ClearFont and ClearFont2 - Official thread

Hello every1,
i just wanted to say i found a bug in ClearFont2-r39590 .. the bubble chat and char txt ect didnt changed but i fixed it

i opend Design.lua and i saw this:
-- -----------------------------------------------------------------------------
-- Special game world '3D' fonts (Dark Imakuni)
-- Note that CF2 cannot define sizes or styles for these, just the fonts
-- Can taint on 2.1, so commented out
-- If you do not raid or set MT/MA, you can probably uncomment these lines without problem!
-- -----------------------------------------------------------------------------

-- Names above character's heads, free floating text (normally FRIZQT_.ttf)
-- UNIT_NAME_FONT = NORMAL_TEXT_FONT

-- Names above character's head, in nameplates (normally FRIZQT_.ttf)
-- NAMEPLATE_FONT = NORMAL_TEXT_FONT

-- Damage pop-up over targets , *not* SCT/SDT (normally FRIZQT_.ttf)
-- DAMAGE_TEXT_FONT = NORMAL_TEXT_FONT

-- Chat bubbles (normally FRIZQT_.ttf)
-- STANDARD_TEXT_FONT = NORMAL_TEXT_FONT

and it should be this

-- -----------------------------------------------------------------------------
-- Special game world '3D' fonts (Dark Imakuni)
-- Note that CF2 cannot define sizes or styles for these, just the fonts
-- Can taint on 2.1, so commented out
-- If you do not raid or set MT/MA, you can probably uncomment these lines without problem!
-- -----------------------------------------------------------------------------

-- Names above character's heads, free floating text (normally FRIZQT_.ttf)
UNIT_NAME_FONT = NORMAL_TEXT_FONT

-- Names above character's head, in nameplates (normally FRIZQT_.ttf)
NAMEPLATE_FONT = NORMAL_TEXT_FONT

-- Damage pop-up over targets , *not* SCT/SDT (normally FRIZQT_.ttf)
DAMAGE_TEXT_FONT = NORMAL_TEXT_FONT

-- Chat bubbles (normally FRIZQT_.ttf)
STANDARD_TEXT_FONT = NORMAL_TEXT_FONT

maybe u replace it for next version and keep it up mate
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Old 06-13-2007   #509
astaldo2
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Default Re: ClearFont and ClearFont2 - Official thread

Quote:
-- Can taint on 2.1, so commented out
-- If you do not raid or set MT/MA, you can probably uncomment these lines without problem!
These are a bit of a hint don't you think?
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Old 06-13-2007   #510
kogepan81
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Default Re: ClearFont and ClearFont2 - Official thread

so I tried to add my own font to the font pack and tried to register it with SML too and I get this error even tho it still works..

[2007/06/12 20:30:26-720-x1]: ClearFont2_FontPack\Core.lua:208: attempt to call method 'Regsiter' (a nil value)
AceAddon-2.0-39076 (FuBar):455: in function <...face\AddOns\FuBar\libs\AceAddon-2.0\AceAddon-2.0.lua:432>
<in C code>: ?
AceEvent-2.0-38824 (FuBar):320: in function `TriggerEvent'
AceEvent-2.0-38824 (FuBar):1019: in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:1012>

Code:
	SML:Regsiter("font", "Charcoal", FontPath.."Charcoal\\charcoal.ttf")
is what I added, did I do anything wrong?
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